Page 1 of 3
					
				Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:01 pm
				by Twinsen
				
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:20 pm
				by nobodx
				Page is loading for me, (except the 2 images). the circuit-changes sounds cool. and congratulations to the 2 Awards 

 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:24 pm
				by Jonathan88
				Congratulations on the awards!!!  
 
   
 
You deserve them!
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:24 pm
				by DaveMcW
				Read inserter hand contents! 

 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:24 pm
				by ratchetfreak
				
- Accumulator is connectable to the circuit network. It sends it's charge level as a percentage.
- Requester chest's requested items can be set automatically from the circuit network.
- Smart inserter can have it's filters set automatically from the circuit network.
much requested features 
 
Additionally for train stations there should be a "trigger departure". and detect train arrival pulse/hold (for when empty trains arrive).
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:35 pm
				by fishycat
				grats for the two pacmans  

  they are well deserved. now with all this news and a "soon" in my head for the 0.13 release i really got more impatient!
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:36 pm
				by Originus
				congratulations to the awards, you deserved it!
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:37 pm
				by terror_gnom
				Nice one 

 Congrats to the Awards and I realy like the changes 

 *thumpsup*
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:40 pm
				by Rhamphoryncus
				More virtual signals.
Does that include a count of bot types?  It would be useful trying to build to a specific bot count as well as when automatically upgrading bot types in mods.
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:47 pm
				by Zeblote
				So the smart inserter doesn't get removed?
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:49 pm
				by Hindenobyl
				I see nothing but good things in this one.  Congratulations on the well deserved awards.
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:56 pm
				by Heli
				Congratulations on the awards you deserved them. Circuit network needed some work and improvement and i am happy to see you are doing it  

 .
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 3:57 pm
				by Proxy
				The Circuit Network just gets more useful with every new FFF!
man, can't wait to try to build a Display that shows what i am short of.
or the Logistics Pipes System (which is not the best in MMC) to automatically Craft stuff. as counting will mostlikly be easier with 0.13!  

 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 4:02 pm
				by AnarCon
				congrats on the reward, well deserved 

 looking forward to 13
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 4:25 pm
				by Xterminator
				First off, congratulations on the awards they are awesome and certainly well deserved! 
 
Although I don't use Circuit Networks a ton right now, all these changes seem awesome and might prompt me to learn more and start using the Circuit Network more. Especially now that Belts and stuff can be connected it would be cool to see the actual throughput of a belt tile or multiple ones. Haha
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 4:28 pm
				by brunzenstein
				Congratulations to the well deserved prices ( Many more to come certainly) and for the upcoming feature mentioned in #138:
thank you indeed
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 4:49 pm
				by Satis
				Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 4:51 pm
				by magals
				on / off constant combinator in manual switch? wtf. better signal using
			 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 5:11 pm
				by GodricSeer
				Mining drill - read the amount of resources remaining, read the Pumpjack resources per minute
This sounds like it will be an awesome update.  Will mining drills work like pumpjacks (and handle the fact that they are over more than one resource entity) if we install something like endless resources?
 
			
					
				Re: Friday Facts #138 - Better Circuit Network III
				Posted: Fri May 13, 2016 5:39 pm
				by RackAttack
				Satis wrote:Zeblote wrote:So the smart inserter doesn't get removed?
I believe that the old green smart inserter will be replaced with the new purple one.
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network
 
Don't think that's quite true. As I undersand it, the logistics tab won't become available until you research logistics, but the green smart inserter will be available before that and will have its item filtering ability without logistics researched. Other inserters (orange/blue) will not have item filtering abilities, even with logistics researched. Whether or not the new rapid/batch/bulk (purple) inserter will have item filtering is unclear AFAIK, but it's possible I missed it.