Type: Mod
Name: steinios unlasting oil
Description: Oil patches vanish if depleted. Also supports Angel's and Bob's gases and liquids.
License: MIT
Version: 0.15.0
Release: 03.05.2017
Tested-With-Factorio-Version: 0.15.6
Download-Url: https://mods.factorio.com/mods/steinio/ ... /downloads
License
License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Long description
Long description
I started accidentally a map with lots of oil patches and got annoyed about the big amount of oil patches spread over the map.
The normal game behavior would keep the oilpatch but give only 0.1 units per second.
This would end in having hundreds of low emitting oil pumps, what i can't stand - so i changed it to totally dry them out and remove it.
Probably my changes just reduce to change infinite property to false an minimum value to 0.
I just want to share my changes with you, if you have the same problem.
Version history
Version history
0.15.0:
- ported to Factorio 0.15.x
- moved options to new mod options menu (options -> mods -> startup)
0.13.2/0.14.2:
- additionally to Crude Oil, Bob's Lithia Water, Bob's Ground Water, Angel's Fissure and Angel's Natural Gas could be set to cease
- each fluid can be set up independently in config.lua
I think there's a bug with this mod in Factorio 0.15.10.[1] The amount of crude in the oil wells / on the map matches, but when you put down oil pumps the amount for "expected resources" is 10X too high. e.g. I've got four oil wells each about 150k, but the pumps say 1.5M. Not sure which is the correct value (high or low), since I haven't payed close attention to the amount of oil I've been pumping out. Save attached, standing right beside the pumps. I started the game before loading the mod, in case that's relevant.
[1] The game says I'm running 0.15.10 (build 29654, linux64, steam).
AileTheAlien wrote:I think there's a bug with this mod in Factorio 0.15.10.[1] The amount of crude in the oil wells / on the map matches, but when you put down oil pumps the amount for "expected resources" is 10X too high. e.g. I've got four oil wells each about 150k, but the pumps say 1.5M. Not sure which is the correct value (high or low), since I haven't payed close attention to the amount of oil I've been pumping out. Save attached, standing right beside the pumps. I started the game before loading the mod, in case that's relevant.
[1] The game says I'm running 0.15.10 (build 29654, linux64, steam).
Hi,
this mod doesn't interfere with the values shown by the game.
I'll make a bug posting for the game developers.
I think maybe the base game is bugged, and I posted on the linked thread about it. In the mean time, could you post an option to add a divider to oil values in your mod? I'm getting way too much oil from these patches to expect this to ever deplete.