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Stockpile of material in factory
Posted: Sat May 07, 2016 2:23 am
by ProjecX
Hi, I"ve been running into the problem that random inserter will work even when the factory has full product causing one or more ingredients to get stockpiled in the factory when the factory is shut down, as shown in the picture. Also if one chest has many different ingredients it would not pick the one required but a random ingredient to put into the factory. I am running Bob's mod; however, this still occurs even with the base game. Could someone please help with this issue, thanks
Re: Stockpile of material in factory
Posted: Sat May 07, 2016 3:31 pm
by DevilXD
Assemblers have flexible input stack sizes, so you can for ex. make rocket silo which uses 1k concrete, despite concrete stacking only to 100.
IIRC The assemblers will take 2 or 3 times as much ingredients as it's required.
However, looking at your case, where you have 3.3k Advanced Circuits in the assembler which needs only 10, so there's definitely an issue.
Could you try to reproduce this using vanilla assembler and inserter, and see if it's the same too ?
Re: Stockpile of material in factory
Posted: Sat May 07, 2016 4:06 pm
by Rseding91
As the speed bonus effect from the beacons and modules increases the stack size bonus increases in the assembling machine - that's by design.
Since you're using such insane modules the bonus gets quite high. That's not a bug but by design.
Re: Stockpile of material in factory
Posted: Sat May 07, 2016 4:52 pm
by Zeblote
Off topic: why are the beacons in your image much lower resolution than everything else?
Re: Stockpile of material in factory
Posted: Sat May 07, 2016 5:55 pm
by ProjecX
DevilXD wrote:Assemblers have flexible input stack sizes, so you can for ex. make rocket silo which uses 1k concrete, despite concrete stacking only to 100.
IIRC The assemblers will take 2 or 3 times as much ingredients as it's required.
However, looking at your case, where you have 3.3k Advanced Circuits in the assembler which needs only 10, so there's definitely an issue.
Could you try to reproduce this using vanilla assembler and inserter, and see if it's the same too ?
After testing with the base version, i could not reproduce the result. I've strike out that part of the comment in the original post.
Rseding91 wrote:As the speed bonus effect from the beacons and modules increases the stack size bonus increases in the assembling machine - that's by design.
Since you're using such insane modules the bonus gets quite high. That's not a bug but by design.
You are right. It is the speed that causes the increase in stack.
Zeblote wrote:Off topic: why are the beacons in your image much lower resolution than everything else?
I turned the graphics quality to low. It seems to affect different objects differently. Beacon and combinators have much worse resolution than everything else.