Less restrictive targets for create_entity with projectiles
Posted: Thu May 05, 2016 11:37 pm
It seems you can't create projectile with surface.create_entity() unless you provide it some entity with health to target. Yet quite a few projectiles normally target ground and some others just have a direction and deviations set (when created without scripts).
It'd be nice if we could create projectiles that target position by scripts too.
It'd be nice if we could create projectiles that target position by scripts too.