An error occured during multiplayer
Posted: Tue May 03, 2016 4:06 pm
I got a notification with: 'an error occured, please send us your log to help you'.
Here's the log: I hope you can help me (or I can help you devolop the game
)
P.S. I'm on Mac OSX 10.9.5 and the game crashes the moment i click on something or open inventory
0.000 2016-05-03 17:53:21; Factorio 0.12.29 (Build 17931, mac, steam)
0.000 Operating system: Mac OS X 10.9.5
0.000 Program arguments: "/Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.001 Write data path: /Users/valentijnwilmink/Library/Application Support/factorio
0.001 Binaries path: /Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common
0.038 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: medium] [Light scale: 20%] [Screen: 255]
0.038 Available display adapters: 1
0.038 [0]: resolution 1920x1080px at [0,0]
0.038 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.161 Initialised OpenGL:[0] ATI Radeon HD 4670 OpenGL Engine; driver: 2.1 ATI-8.24.17
0.369 Loading mod core 0.0.0 (data.lua)
0.380 Loading mod base 0.12.29 (data.lua)
1.487 Initial atlas bitmap size is 8192
1.487 Created atlas bitmap 8192x2664
112.500 Sprites loaded
112.500 Loading sounds...
115.475 Factorio initialised
151.314 Info Router.cpp:507: Router peerID(65535) shutting down.
151.314 Info Router.cpp:534: Router state -> Disconnected
151.315 Joining game 25.74.232.52:34197 at port 34197
151.315 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
151.315 Info Router.cpp:534: Router state -> Connecting
151.316 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
151.317 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
151.846 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
152.358 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
152.852 Error MultiplayerManager.cpp:109: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
152.853 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
153.948 Info MultiplayerManager.cpp:160: NetworkTick(0) quitting multiplayer connection.
153.948 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
153.948 Info Router.cpp:507: Router peerID(65535) shutting down.
153.949 Info PosixUDPSocket.cpp:127: Socket closed
153.949 Info Router.cpp:534: Router state -> Disconnected
189.081 Info Router.cpp:507: Router peerID(65535) shutting down.
189.081 Info Router.cpp:534: Router state -> Disconnected
189.081 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
189.081 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
189.083 Info Scenario.cpp:124: Map version 0.12.29-0
189.202 Info MultiplayerManager.cpp:281: 0x13b635cf0, 0x0
189.202 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
189.202 Info Router.cpp:534: Router state -> Connected
189.202 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
189.203 Hosting game at port 34197, peerID 0, session magic 3939
189.203 Info MultiplayerManager.cpp:303: 0x13b635cf0, 0x13b635cf0
189.203 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
189.203 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
189.452 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sir Valentino).
189.453 Info MultiplayerManager.cpp:1059: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
189.453 Info MultiplayerManager.cpp:1059: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
189.486 Info NetworkInputHandler.cpp:728: mapTick(18) networkTick(18) connecting to player(Sir Valentino).
189.486 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(0)
189.486 Info GameActionHandler.cpp:1945: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
201.502 Connection request from 25.75.97.108:34197
201.502 Info Router.cpp:599: NetworkTick(738) replying to connectionRequest for address(25.75.97.108:34197).
201.754 Info Router.cpp:751: networkTick(753) adding peer(1) address(25.75.97.108:34197) sending connectionAccept(true)
201.754 Info Router.cpp:622: networkTick(753) sending connectionAccept to address(25.75.97.108:34197) connectionRequestID(35701) newPeerID(1)
201.754 Info Synchronizer.cpp:500: networkTick(753) adding peer(1) success(true).
202.067 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sir Valentino).
202.067 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(0) oldState(InGame) newState(InGame)
202.067 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Dwarfskilz).
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
202.068 Info NetworkInputHandler.cpp:503: expectedMapTick(713) adding peer(1).
202.068 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Dwarfskilz).
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
202.585 Info MultiplayerManager.cpp:1059: networkTick(799) mapTick(714) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
202.585 Info MultiplayerManager.cpp:912: networkTick(799) mapTick(714) changing state from(InGame) to(InGameAligning)
202.585 Info MultiplayerManager.cpp:1697: networkTick(799) mapTick(714) starting mapAlign
202.840 Info MultiplayerManager.cpp:1059: networkTick(814) mapTick(714) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
202.840 Info MultiplayerManager.cpp:1631: networkTick(814) mapTick(714) sending mapAlignAction
203.087 Info MultiplayerManager.cpp:1305: networkTick(829) mapTick(714) received MapAlignAction from peer(0), mapAlignTick(715) appliedTickClosuresCount(0)
203.087 Info MultiplayerManager.cpp:1713: networkTick(830) mapTick(714) mapAlign finished targetTick(715) updating map and running the tasks ...
203.087 Info MultiplayerManager.cpp:1585: networkTick(830) mapTick(714) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(715))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
203.087 Info MultiplayerManager.cpp:1732: maptick(715) crc before applying all ticks: -808685188
203.087 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(715) lastTickApplied(697) referenceMapTick(715) networkTick(830)
203.087 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(706) inputActions((ChangeWalkingState) ) ) for peer(0)
203.087 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(710) inputActions((ChangeWalkingState) ) ) for peer(0)
203.088 Info MultiplayerManager.cpp:1740: maptick(715) crc after applying all ticks: -945922878
203.088 Info MultiplayerManager.cpp:912: networkTick(830) mapTick(715) changing state from(InGameAligning) to(InGameAligned)
203.089 Info MultiplayerManager.cpp:912: networkTick(830) mapTick(715) changing state from(InGameAligned) to(InGameSavingMap)
203.160 Info MultiplayerManager.cpp:912: networkTick(834) mapTick(715) changing state from(InGameSavingMap) to(InGameSendingMap)
203.162 Info MultiplayerManager.cpp:1176: MapTick(715) Serving map(/Users/valentijnwilmink/Library/Application Support/factorio/temp/mp-download.zip) for peer(1) size(433325) crc(-1785783727)
203.360 Info MultiplayerManager.cpp:1059: networkTick(845) mapTick(715) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
203.360 Info MultiplayerManager.cpp:1059: networkTick(845) mapTick(715) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
203.427 Info MultiplayerManager.cpp:1059: networkTick(849) mapTick(715) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
203.676 Info MultiplayerManager.cpp:1059: networkTick(864) mapTick(715) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
204.193 Info MultiplayerManager.cpp:1059: networkTick(895) mapTick(715) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
204.193 Canceling serving for peer 1
204.193 Info MultiplayerManager.cpp:912: networkTick(895) mapTick(715) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
204.444 Info MultiplayerManager.cpp:1059: networkTick(910) mapTick(715) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
204.493 Info MultiplayerManager.cpp:1059: networkTick(913) mapTick(715) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
204.493 Info MultiplayerManager.cpp:1257: networkTick(913) mapTick(715) stopping mapAlign
204.493 Info MultiplayerManager.cpp:912: networkTick(913) mapTick(715) changing state from(InGameWaitingForOthers) to(InGame)
204.494 Info MultiplayerManager.cpp:1585: networkTick(913) mapTick(715) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
204.744 Info MultiplayerManager.cpp:1059: networkTick(928) mapTick(730) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
204.744 Info MultiplayerManager.cpp:1059: networkTick(928) mapTick(730) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
204.779 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(1)
204.779 Info GameActionHandler.cpp:1945: MapTick(733) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
221.225 Warning Thread.cpp:42: Thread exception: Sendto failed: No buffer space available.
Factorio crashed. Generating symbolized stacktrace, please wait ...
221.260 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x100449149
#1 0x7fff8289f5aa
#2 0x40
#3 0x1007ce1e8
#4 0x10077e7a3
#5 0x100238404
#6 0x1004adc1f
#7 0x10005692f
#8 0x10049545e
#9 0x7fff820547b5
#10 0x7fff82054a60
#11 0x100451a19
#12 0x1008de986
#13 0x7fff8718a899
#14 0x7fff8718a72a
#15 0x7fff8718efc9
221.291 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
221.291 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
245.327 Received SIGTERM, shutting down
Here's the log: I hope you can help me (or I can help you devolop the game

P.S. I'm on Mac OSX 10.9.5 and the game crashes the moment i click on something or open inventory
0.000 2016-05-03 17:53:21; Factorio 0.12.29 (Build 17931, mac, steam)
0.000 Operating system: Mac OS X 10.9.5
0.000 Program arguments: "/Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.001 Write data path: /Users/valentijnwilmink/Library/Application Support/factorio
0.001 Binaries path: /Users/valentijnwilmink/Library/Application Support/Steam/steamapps/common
0.038 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: medium] [Light scale: 20%] [Screen: 255]
0.038 Available display adapters: 1
0.038 [0]: resolution 1920x1080px at [0,0]
0.038 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.161 Initialised OpenGL:[0] ATI Radeon HD 4670 OpenGL Engine; driver: 2.1 ATI-8.24.17
0.369 Loading mod core 0.0.0 (data.lua)
0.380 Loading mod base 0.12.29 (data.lua)
1.487 Initial atlas bitmap size is 8192
1.487 Created atlas bitmap 8192x2664
112.500 Sprites loaded
112.500 Loading sounds...
115.475 Factorio initialised
151.314 Info Router.cpp:507: Router peerID(65535) shutting down.
151.314 Info Router.cpp:534: Router state -> Disconnected
151.315 Joining game 25.74.232.52:34197 at port 34197
151.315 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
151.315 Info Router.cpp:534: Router state -> Connecting
151.316 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
151.317 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
151.846 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
152.358 Info Router.cpp:169: Received message type(ConnectionRequest) applicationVersion(0.12.29 (Build 17931, mac, steam)) address(25.74.232.52:34197) activeMods((base 0.12.29) ) connectionRequestID(60973) from 25.74.232.52:34197 in invalid state (expected Connected, was Connecting).
152.852 Error MultiplayerManager.cpp:109: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
152.853 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
153.948 Info MultiplayerManager.cpp:160: NetworkTick(0) quitting multiplayer connection.
153.948 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
153.948 Info Router.cpp:507: Router peerID(65535) shutting down.
153.949 Info PosixUDPSocket.cpp:127: Socket closed
153.949 Info Router.cpp:534: Router state -> Disconnected
189.081 Info Router.cpp:507: Router peerID(65535) shutting down.
189.081 Info Router.cpp:534: Router state -> Disconnected
189.081 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
189.081 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
189.083 Info Scenario.cpp:124: Map version 0.12.29-0
189.202 Info MultiplayerManager.cpp:281: 0x13b635cf0, 0x0
189.202 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
189.202 Info Router.cpp:534: Router state -> Connected
189.202 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
189.203 Hosting game at port 34197, peerID 0, session magic 3939
189.203 Info MultiplayerManager.cpp:303: 0x13b635cf0, 0x13b635cf0
189.203 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
189.203 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
189.452 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sir Valentino).
189.453 Info MultiplayerManager.cpp:1059: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
189.453 Info MultiplayerManager.cpp:1059: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
189.486 Info NetworkInputHandler.cpp:728: mapTick(18) networkTick(18) connecting to player(Sir Valentino).
189.486 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(0)
189.486 Info GameActionHandler.cpp:1945: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
201.502 Connection request from 25.75.97.108:34197
201.502 Info Router.cpp:599: NetworkTick(738) replying to connectionRequest for address(25.75.97.108:34197).
201.754 Info Router.cpp:751: networkTick(753) adding peer(1) address(25.75.97.108:34197) sending connectionAccept(true)
201.754 Info Router.cpp:622: networkTick(753) sending connectionAccept to address(25.75.97.108:34197) connectionRequestID(35701) newPeerID(1)
201.754 Info Synchronizer.cpp:500: networkTick(753) adding peer(1) success(true).
202.067 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sir Valentino).
202.067 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(0) oldState(InGame) newState(InGame)
202.067 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Dwarfskilz).
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
202.068 Info NetworkInputHandler.cpp:503: expectedMapTick(713) adding peer(1).
202.068 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Dwarfskilz).
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
202.068 Info MultiplayerManager.cpp:1059: networkTick(768) mapTick(713) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
202.585 Info MultiplayerManager.cpp:1059: networkTick(799) mapTick(714) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
202.585 Info MultiplayerManager.cpp:912: networkTick(799) mapTick(714) changing state from(InGame) to(InGameAligning)
202.585 Info MultiplayerManager.cpp:1697: networkTick(799) mapTick(714) starting mapAlign
202.840 Info MultiplayerManager.cpp:1059: networkTick(814) mapTick(714) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
202.840 Info MultiplayerManager.cpp:1631: networkTick(814) mapTick(714) sending mapAlignAction
203.087 Info MultiplayerManager.cpp:1305: networkTick(829) mapTick(714) received MapAlignAction from peer(0), mapAlignTick(715) appliedTickClosuresCount(0)
203.087 Info MultiplayerManager.cpp:1713: networkTick(830) mapTick(714) mapAlign finished targetTick(715) updating map and running the tasks ...
203.087 Info MultiplayerManager.cpp:1585: networkTick(830) mapTick(714) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(715))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
203.087 Info MultiplayerManager.cpp:1732: maptick(715) crc before applying all ticks: -808685188
203.087 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(715) lastTickApplied(697) referenceMapTick(715) networkTick(830)
203.087 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(706) inputActions((ChangeWalkingState) ) ) for peer(0)
203.087 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(710) inputActions((ChangeWalkingState) ) ) for peer(0)
203.088 Info MultiplayerManager.cpp:1740: maptick(715) crc after applying all ticks: -945922878
203.088 Info MultiplayerManager.cpp:912: networkTick(830) mapTick(715) changing state from(InGameAligning) to(InGameAligned)
203.089 Info MultiplayerManager.cpp:912: networkTick(830) mapTick(715) changing state from(InGameAligned) to(InGameSavingMap)
203.160 Info MultiplayerManager.cpp:912: networkTick(834) mapTick(715) changing state from(InGameSavingMap) to(InGameSendingMap)
203.162 Info MultiplayerManager.cpp:1176: MapTick(715) Serving map(/Users/valentijnwilmink/Library/Application Support/factorio/temp/mp-download.zip) for peer(1) size(433325) crc(-1785783727)
203.360 Info MultiplayerManager.cpp:1059: networkTick(845) mapTick(715) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
203.360 Info MultiplayerManager.cpp:1059: networkTick(845) mapTick(715) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
203.427 Info MultiplayerManager.cpp:1059: networkTick(849) mapTick(715) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
203.676 Info MultiplayerManager.cpp:1059: networkTick(864) mapTick(715) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
204.193 Info MultiplayerManager.cpp:1059: networkTick(895) mapTick(715) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
204.193 Canceling serving for peer 1
204.193 Info MultiplayerManager.cpp:912: networkTick(895) mapTick(715) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
204.444 Info MultiplayerManager.cpp:1059: networkTick(910) mapTick(715) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
204.493 Info MultiplayerManager.cpp:1059: networkTick(913) mapTick(715) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
204.493 Info MultiplayerManager.cpp:1257: networkTick(913) mapTick(715) stopping mapAlign
204.493 Info MultiplayerManager.cpp:912: networkTick(913) mapTick(715) changing state from(InGameWaitingForOthers) to(InGame)
204.494 Info MultiplayerManager.cpp:1585: networkTick(913) mapTick(715) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
204.744 Info MultiplayerManager.cpp:1059: networkTick(928) mapTick(730) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
204.744 Info MultiplayerManager.cpp:1059: networkTick(928) mapTick(730) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
204.779 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(1)
204.779 Info GameActionHandler.cpp:1945: MapTick(733) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
221.225 Warning Thread.cpp:42: Thread exception: Sendto failed: No buffer space available.
Factorio crashed. Generating symbolized stacktrace, please wait ...
221.260 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x100449149
#1 0x7fff8289f5aa
#2 0x40
#3 0x1007ce1e8
#4 0x10077e7a3
#5 0x100238404
#6 0x1004adc1f
#7 0x10005692f
#8 0x10049545e
#9 0x7fff820547b5
#10 0x7fff82054a60
#11 0x100451a19
#12 0x1008de986
#13 0x7fff8718a899
#14 0x7fff8718a72a
#15 0x7fff8718efc9
221.291 Warning Logger.cpp:334: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
221.291 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
245.327 Received SIGTERM, shutting down