Page 1 of 1

Equipment & Module Events

Posted: Mon May 02, 2016 9:34 pm
by DedlySpyder
Can we get events to support both adding and removing of equipment and modules? At the moment, the only way I see to handle these is by checking every X ticks, but that is not even close to feasible with modules.

Re: Equipment & Module Events

Posted: Mon May 02, 2016 10:35 pm
by Rseding91
Equipment events will be coming in 0.13. What's your use case for wanting module related events?

Re: Equipment & Module Events

Posted: Mon May 02, 2016 10:42 pm
by DedlySpyder
Rseding91 wrote:Equipment events will be coming in 0.13. What's your use case for wanting module related events?
An idea for my powered entities mod. If I could get an event to see the module placed and removed I could insert and remove an invisible power pole under the entities. The mod works as is, but I feel like it would be an improvement. (My main goal was the equipment events)