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desync in multiplayer when attempting to print tables

Posted: Sat Apr 30, 2016 5:21 am
by Simcra
using the following command, or any command that returns a table inside of the print function causes a desync in multiplayer.
/c game.get_player("Simcra").print(tostring(game.get_player("Simcra").position))

Re: desync in multiplayer when attempting to print tables

Posted: Sat Apr 30, 2016 7:45 am
by Rseding91
You're printing the address of the table which isn't unique - just don't do that and you'll be good to go :)