desync in multiplayer when attempting to print tables
Posted: Sat Apr 30, 2016 5:21 am
using the following command, or any command that returns a table inside of the print function causes a desync in multiplayer.
/c game.get_player("Simcra").print(tostring(game.get_player("Simcra").position))
/c game.get_player("Simcra").print(tostring(game.get_player("Simcra").position))