Notable Changes: (As of 4/27/17)
* Inserters are split into Arm and Platform
* Assembly Machines now require a frame
* Circuits require all kinds of circuit boards, each made from the previous one.
* They also need green and red wire for Advanced and Processing. The tech tree has been changed to account for this.
* A bunch of dyes.
* Everything military-related is changed.
* and more...
ssilk wrote:You know you can edit your former posts?
Having the entire GNU license in the main post makes it cumbersome to work with, even on desktop. So I thought it would be easier to manage if I put all of the changelogs into a separate post so that I don't have to slog through the license in the main post.
The guy who made the branch (zockete1r, thank you for that) says he's fixed some code to make it work in game. I'll test that, and come back when I've tested it.
Technology stuff, modules, recipes, items, and other stuff. And a migration script! Please give feedback on the script, i don't know if it's correct or not.
Re: [0.12.x] Complicated Recipes [no version yet]
Posted: Wed May 25, 2016 9:19 am
by Shrooblord
Alright, sounds intriguing. I'll keep my eye on this one.
Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out.
Re: [0.12.x] Complicated Recipes [no version yet]
Posted: Wed May 25, 2016 10:52 am
by bigyihsuan
Shrooblord wrote:Alright, sounds intriguing. I'll keep my eye on this one.
Having not looked at anything yet since I'm away from home right now, do you need sprites for all these new items? I'd be happy to help out.
I'm making them as I go. They're a little low quality (like the Assembly Frames), but I'll manage for now. Feel free to contribute to the GitHub, I'm not an artistic kind of person.