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Any crashes with 12.29 or 12.30?

Posted: Mon Apr 25, 2016 3:28 am
by ilostmahbucket
Hi all,

I have a dedicated server through Multiplay, Factorio version 12.30. My small group loves Bob's mods, however our map likely became corrupt - about 30 hours in, and inaccessible. I'm not sure if it was Bob's mods, or TreeFactory, or LargeInventory, or the mods at all as I don't have an error that I can share (I simply could no longer connect to our dedicated server).

So, just wondering if people were crashing with 12.29 or 12.30?

Re: Any crashes with 12.29 or 12.30?

Posted: Mon Apr 25, 2016 12:53 pm
by Shura
Instead of desync (12.29) with 12.30 we have often crashes too, but only game not machine.
We played with bob and LargeInventory, but not with TreeFactory.

Did you check the logfiles ?

Re: Any crashes with 12.29 or 12.30?

Posted: Mon Apr 25, 2016 1:51 pm
by bobingabout
Since I use only base game prototypes to make everything except the clock, it is highly unlikely anything in my mod would be causing any issues.

I have heard that increasing inventory above a certain size can cause issues, as well as making things move too fast (such as some things in my logistics mod), but these are all rumors, I have no real reports or confirmation that anything does cause any issues. no true reports saying that they don't either.

Re: Any crashes with 12.29 or 12.30?

Posted: Thu Apr 28, 2016 6:08 am
by Shura
Much better with 12.31, some desync but playable again. :D