game.evolution_factor -> force.evolution_factor
Posted: Sat Apr 23, 2016 1:41 pm
The evolution factor goes up when one kills spawners.
But my mod can add and can convert spawners to the player, but when they get killed, the spawn factor still goes up.
Could this please be tweaked to if Force = enemy (Or maybe if Force <> player, since there might be multiple forces)
Thanks.
But my mod can add and can convert spawners to the player, but when they get killed, the spawn factor still goes up.
Could this please be tweaked to if Force = enemy (Or maybe if Force <> player, since there might be multiple forces)
Thanks.