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game.evolution_factor -> force.evolution_factor

Posted: Sat Apr 23, 2016 1:41 pm
by TheSAguy
The evolution factor goes up when one kills spawners.
But my mod can add and can convert spawners to the player, but when they get killed, the spawn factor still goes up.

Could this please be tweaked to if Force = enemy (Or maybe if Force <> player, since there might be multiple forces)

Thanks.

Re: [0.12.30] - Bug - Kinda

Posted: Mon Apr 25, 2016 12:54 pm
by Klonan
Thanks for the report

This is kind of a bug but kind of not a bug,
I will move to modding interface requests, as it seems more appropriate

Specifically you are asking that:
game.evolution_factor be moved to game.force

Re: game.evolution_factor -> force.evolution_factor

Posted: Wed Oct 12, 2016 7:10 pm
by TheSAguy
Request for .15.

Thanks.

Re: game.evolution_factor -> force.evolution_factor

Posted: Wed Nov 30, 2016 2:42 am
by Rseding91
Changed for 0.15.