re: 12.30 autosaving
Posted: Wed Apr 20, 2016 1:46 am
"Unified the processing of savegame name in --load-game --start-server and --mp-load-game. It can all be supplied with or without the .zip"
Currently my game auto loads from _autosave1 so the dedicated Multiplay Clanforge server is saved every 3 minutes.
Should that be set to something else now? It crashes everytime it autosaves so that seems to clearly be the problem. Not sure how the above change it quotes affects it but it seems to have.
Currently my game auto loads from _autosave1 so the dedicated Multiplay Clanforge server is saved every 3 minutes.
Should that be set to something else now? It crashes everytime it autosaves so that seems to clearly be the problem. Not sure how the above change it quotes affects it but it seems to have.