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I think i found... something about save

Posted: Mon Feb 17, 2014 9:53 pm
by darius456
After a while of frustration of save/load issue i started to do 1 step forward and save and load, and again 1 step and save and load until I get error. And it work. Error after few second. I attach here 3 save files.
File:
Test - its fully working save
Test2 - its error save
Test3 - same as Test2 second try, just checking if this is repeatable, and film making

Test game tame is: 17:21:01
Test2 game tame is: 17:22:12
Test3 game tame is: 17:21:32

This is what I have done:
1. Remove all item from second belt to first belt or inventory (in second belt left only 3 blueprints and deconstructor)
2. take middle blueprint and placed it (see image where)
3. place one electric furnance
4. move some distance
5. save and load..... and error

I am using 3 mods:
AdvancedEquipment v0.3.0 by Me - LiNK
practically_infinite_resources v0.0.1 by FreeER - LINK
TimeButtons v0.0.1 by Me - experimental mod not jet published so I attach it.

Links:
Test - LINK
Test2 - LINK
Test3 - LINK
TimeButtons v0.0.1 - LINK

Movie how to create an error - LINK - Please give a feedback if you are able to repeat this error using my save and doing what I have done.

Image with error: Image

Re: I think i found... something about save

Posted: Mon Feb 17, 2014 10:06 pm
by kovarex
Thank you for the research.
We believe we found the cause of the error already (blueprint in inactive quickbar slot), and your research seems to confirm it.
It will get fixed for 0.9.1

Re: I think i found... something about save

Posted: Mon Feb 17, 2014 10:20 pm
by darius456
kovarex wrote:Thank you for the research.
We believe we found the cause of the error already (blueprint in inactive quickbar slot), and your research seems to confirm it.
It will get fixed for 0.9.1
I'm glad to hear that. So is that mean that after 0.9.1 patch it will be possible to load save with this error?

Re: I think i found... something about save

Posted: Mon Feb 17, 2014 11:05 pm
by kovarex
darius456 wrote:
kovarex wrote:Thank you for the research.
We believe we found the cause of the error already (blueprint in inactive quickbar slot), and your research seems to confirm it.
It will get fixed for 0.9.1
I'm glad to hear that. So is that mean that after 0.9.1 patch it will be possible to load save with this error?
That is the plan.

Re: I think i found... something about save

Posted: Tue Feb 18, 2014 7:57 am
by slpwnd
Thanks for the analysis :D Yes, the cause of the error was the blueprint item in the second quick bar. This has been fixed now for the 0.9.1. Also in the 0.9.1 the broken saves will be loadable.