Contracts - A new approach to research
Posted: Sat Apr 16, 2016 1:28 pm
Hello,
-edit: fixed some typos, added the lowest part-
-this is my first post, please excuse if some formating is wrong-
After playing factorio with dozens of mods, for hours and hours and hours, it always came to an very fast end. All Research is done, the rockets are flying out hourly, you are basicly not needed anymore.
I've put some thought into a big change I wanted to test myself with, having "Contracts" with our home planet, for example, delivering 1k ammo every 10 minutes. This concept might be intereseting for a mod:
Let me explain the principle via an example:
Pre-Requierements:
You have finished green/red science. (Blue is deactivated from crafting)
You have researched the technologie to communicate and deliver/recieve from your home world (For example, via an antenna)
You have build the antenna, the delivery "cannon" (totally not stolen from Terratech, google "delivery cannon, terratech" and you will see what I mean) and a com-terminal
Contract example:
Contractor: Homeworld Bureau of Expansion
Description: We need Walls for our new outposts in troubling regions.
Item(s): Walls , 1000
Time: 60 minutes
Continous, until contract ended//maximum reached OR One Time delivery
Award: Blue Science Packs, 100 | Alien Science Packs, 10
The plan is, that a player now finds a stone outpost and builds a productionline for this contract. Everytime the contract is fulfilled, the Awards are transfered to a award chest, so advanced technologies can be researched. These advanced technologies lead to more advanced and harder contracts. Maybe there also could be a penality when a contract is not fullfilled and after x failed contracts your reputation sinks and you get "worse" contracts/conditions or lose points ect.
-
This mod would basicly change the whole game from the mid era to the endgame. This might could also be used as an alternative for people who want a peaceful world without killing biters, since you could receive alien packages from the contracts. I am not entirely sure how much of this idea is possible.
-
Opinions/improvements/ideas?
Sadly I am not fully capable of doing all this myself, but I am interested in working with a few people on this.
So if you are interested, write me a message/reply here.
-edit: fixed some typos, added the lowest part-
-this is my first post, please excuse if some formating is wrong-
After playing factorio with dozens of mods, for hours and hours and hours, it always came to an very fast end. All Research is done, the rockets are flying out hourly, you are basicly not needed anymore.
I've put some thought into a big change I wanted to test myself with, having "Contracts" with our home planet, for example, delivering 1k ammo every 10 minutes. This concept might be intereseting for a mod:
Let me explain the principle via an example:
Pre-Requierements:
You have finished green/red science. (Blue is deactivated from crafting)
You have researched the technologie to communicate and deliver/recieve from your home world (For example, via an antenna)
You have build the antenna, the delivery "cannon" (totally not stolen from Terratech, google "delivery cannon, terratech" and you will see what I mean) and a com-terminal
Contract example:
Contractor: Homeworld Bureau of Expansion
Description: We need Walls for our new outposts in troubling regions.
Item(s): Walls , 1000
Time: 60 minutes
Continous, until contract ended//maximum reached OR One Time delivery
Award: Blue Science Packs, 100 | Alien Science Packs, 10
The plan is, that a player now finds a stone outpost and builds a productionline for this contract. Everytime the contract is fulfilled, the Awards are transfered to a award chest, so advanced technologies can be researched. These advanced technologies lead to more advanced and harder contracts. Maybe there also could be a penality when a contract is not fullfilled and after x failed contracts your reputation sinks and you get "worse" contracts/conditions or lose points ect.
-
This mod would basicly change the whole game from the mid era to the endgame. This might could also be used as an alternative for people who want a peaceful world without killing biters, since you could receive alien packages from the contracts. I am not entirely sure how much of this idea is possible.
-
Opinions/improvements/ideas?
Sadly I am not fully capable of doing all this myself, but I am interested in working with a few people on this.
So if you are interested, write me a message/reply here.