Recipe overhaul
Posted: Mon Feb 17, 2014 10:30 am
Hi
first this update made me ignore my gf for the weekend (she was not happy)
love the new oil industry. nough said!
Now for question, why couldn't we start with oil industry from the start? or as a basic research? reason?
-first of all exposure, after unlocking the tech i was pretty much overwhelmed with the new stuff. why couldnt we have a first tech just to get petroleum gas, very ineffective, just so we could get rubber and maybe sulfur.
-second, the game would feel a bit more natural for MC buildcraft comers (and general gameplay). oil was one of my first priorities and also not so hard to get.
the 2-4hour waiting to get oil seems a bit too much for me... the resource is just laying there for so long... so lonely
-third, it feels weird that some recipes requires hard metal on metal to build circuits and wires on wooden/steel poles.
i could had more to the list but the rest would be more little tweaks to my own taste than actually points.
hope this gets to the devs
first this update made me ignore my gf for the weekend (she was not happy)
love the new oil industry. nough said!
Now for question, why couldn't we start with oil industry from the start? or as a basic research? reason?
-first of all exposure, after unlocking the tech i was pretty much overwhelmed with the new stuff. why couldnt we have a first tech just to get petroleum gas, very ineffective, just so we could get rubber and maybe sulfur.
-second, the game would feel a bit more natural for MC buildcraft comers (and general gameplay). oil was one of my first priorities and also not so hard to get.
the 2-4hour waiting to get oil seems a bit too much for me... the resource is just laying there for so long... so lonely
-third, it feels weird that some recipes requires hard metal on metal to build circuits and wires on wooden/steel poles.
i could had more to the list but the rest would be more little tweaks to my own taste than actually points.
hope this gets to the devs