Is there a way to force connection_distance update?
Posted: Tue Apr 12, 2016 9:34 pm
I have made a mod (The 8L Train Project) that changes the connection_distance and joint_distance of train entities. The main problem with this is when it's loaded into a game that already has trains placed down, those values do not update until the entity is picked up and placed down again. The collision_box and such do update however, and this causes such problems as shown at https://cloud.githubusercontent.com/ass ... 4fbff6.png where the train turns and the collision boxes between the loco and the wagon behind it crash into each other.
Is there a command, script, or some other way to force the game to update the connection_distance and expand the trains out so it doesn't have to manually be done for every single one?
Is there a command, script, or some other way to force the game to update the connection_distance and expand the trains out so it doesn't have to manually be done for every single one?