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Multiplayer Desync 12.30

Posted: Tue Apr 12, 2016 1:27 am
by Jman
Hi,

I keep getting desynced from my friends multiplayer game. It is just the two of us on the map, he is hosting it. After many desyncs I notice it seems to happen when I open a chest or train inventory. It doesnt always happen when i open a chest but when it happens it seems it is right after I opened a chest to check contents. It only happens to me and not my friend hosting it. We are using these mods: Base Mod, Autofill, Fully Automated Rail Layer, Fast Filter Fill, Initial Scan, Larger Inventory, Long Reach, RSO radar, and Upgrade planner. I attached the log file. This instance it desynced and crashed. Any help is appreciated because this is happening quite often now.

Re: Multiplayer Desync 12.30

Posted: Tue Apr 12, 2016 2:42 am
by Rseding91
Does it happen without the mods? If not, then one of the mods is most likely causing it.

If you can upload the save + mods I can take a look at it and see which one might be causing it.

Re: Multiplayer Desync 12.30

Posted: Tue Apr 12, 2016 3:32 am
by Jman
I don't know if its the mods or not, or even which one it would be. I will ask my friend to turn the mods off the next chance we have to play together. Here is the map save and mods.

Re: Multiplayer Desync 12.30

Posted: Tue Apr 12, 2016 7:39 am
by Gavitor
When we first started the map we didn't have any desync issues, this was a recent problem. I believe it has something to do with the logistics because it happens when he messes with requester boxes.

Let me know if you need anything from my end.

Re: Multiplayer Desync 12.30

Posted: Tue Apr 12, 2016 1:17 pm
by Rseding91
It's the FastFilterFill mod causing the desync. It's not written correctly for MP.

On line 91 of the control.lua file in that mod it uses a local variable as it's tick counter which will get reset for every new player joining a MP game. That tick counter should be stored in the global table along with everything else so it persists between save/load.

If you remove that mod it should fix your issue. You can also link this post to the mod author so he can fix his mod.

Re: Multiplayer Desync 12.30

Posted: Thu Apr 14, 2016 7:00 am
by Gavitor
Thank you for the help, that solved the problem.

Also thank you for sharing this post in the mod thread.