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Render Priority

Posted: Sun Apr 10, 2016 4:17 pm
by DedlySpyder
So I have been messing around with render priority, and I am running into an issue. My goal is to create an entity that will sit underneath other entities, and for that I need it to render behind them. So, I lowered the render priority to very-low and I get this:
Image
My guess is that the game is doing this to stop items in front of others, even if they have a lower priority, from going behind them. So, does anyone know of a fix for this? Is there a floored value for priority lower than very-low?

The "lamps" are also on the floor-layer collision mask, if that is needed to be known for this.