Render Priority
Posted: Sun Apr 10, 2016 4:17 pm
So I have been messing around with render priority, and I am running into an issue. My goal is to create an entity that will sit underneath other entities, and for that I need it to render behind them. So, I lowered the render priority to very-low and I get this:
The "lamps" are also on the floor-layer collision mask, if that is needed to be known for this.
Image
My guess is that the game is doing this to stop items in front of others, even if they have a lower priority, from going behind them. So, does anyone know of a fix for this? Is there a floored value for priority lower than very-low?The "lamps" are also on the floor-layer collision mask, if that is needed to be known for this.