[RESOLVED]Missing name or type in the following prototype
Posted: Sun Apr 10, 2016 8:51 am
So I've been working on a bridge between Side Inserters and DyTech, that when finished will add side inserter versions of all DyTech inserters. Recently though I've been getting a strange error :
Here's the code it's having trouble with :
I have this same code for each Dytech inserter and there right version and I'd rather not have to go back and change each of them manually to not use deepcopy.
So what can I do to fix it?
Thanks for your time!
Code: Select all
Missing name or type in the following prototype definition
{
{
collision_box = {
{
-0.14999999999999999,
-0.14999999999999999
} --[[table: 000001D823A87E30]],
{
0.14999999999999999,
0.14999999999999999
} --[[table: 000001D823A86A50]]
} --[[table: 000001D823A874D0]],
corpse = "small-remnants",
energy_per_movement = 5000,
energy_per_rotation = 5000,
energy_source = {
drain = "0.4kW",
type = "electric",
usage_priority = "secondary-input"
} --[[table: 000001D823A870B0]],
extension_speed = 0.028000000000000001,
fast_replaceable_group = "inserter",
flags = {
"placeable-neutral",
"placeable-player",
"player-creation"
} --[[table: 000001D823A85310]],
hand_base_picture = {
filename = "__base__/graphics/entity/basic-inserter/basic-inserter-hand-base.png",
height = 33,
priority = "extra-high",
width = 8
} --[[table: 000001D823A87710]],
hand_base_shadow = {
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-base-shadow.png",
height = 34,
priority = "extra-high",
width = 8
} --[[table: 000001D823A878F0]],
hand_closed_picture = {
filename = "__base__/graphics/entity/basic-inserter/basic-inserter-hand-closed.png",
height = 41,
priority = "extra-high",
width = 18
} --[[table: 000001D823A86B70]],
hand_closed_shadow = {
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-closed-shadow.png",
height = 41,
priority = "extra-high",
width = 18
} --[[table: 000001D823A875F0]],
hand_open_picture = {
filename = "__base__/graphics/entity/basic-inserter/basic-inserter-hand-open.png",
height = 41,
priority = "extra-high",
width = 18
} --[[table: 000001D823A87F50]],
hand_open_shadow = {
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-open-shadow.png",
height = 41,
priority = "extra-high",
width = 18
} --[[table: 000001D823A86D50]],
icon = "__Side Inserters__/graphics/icons/inserter-close-left.png",
insert_position = {
1.2,
0
} --[[table: 000001D823A87E90]],
max_health = 40,
minable = {
hardness = 0.20000000000000001,
mining_time = 0.5,
result = "inserter-close"
} --[[table: 000001D823A872F0]],
name = "inserter-close-left",
pickup_position = {
0,
-1
} --[[table: 000001D823A86AB0]],
platform_picture = {
sheet = {
filename = "__base__/graphics/entity/basic-inserter/basic-inserter-platform.png",
height = 46,
priority = "extra-high",
width = 46
} --[[table: 000001D823A86DB0]]
} --[[table: 000001D823A87FB0]],
resistances = {
{
percent = 90,
type = "fire"
} --[[table: 000001D823A87110]]
} --[[table: 000001D823A86F90]],
rotation_speed = 0.0097999999999999997,
selection_box = {
{
-0.40000000000000002,
-0.34999999999999998
} --[[table: 000001D823A87C50]],
{
0.40000000000000002,
0.45000000000000001
} --[[table: 000001D823A86FF0]]
} --[[table: 000001D823A87170]],
type = "inserter",
working_sound = {
match_progress_to_activity = false,
sound = {
{
filename = "__base__/sound/inserter-basic-1.ogg",
volume = 0.75
} --[[table: 000001D823A86CF0]],
{
filename = "__base__/sound/inserter-basic-2.ogg",
volume = 0.75
} --[[table: 000001D823A87530]],
{
filename = "__base__/sound/inserter-basic-3.ogg",
volume = 0.75
} --[[table: 000001D823A86C90]],
{
filename = "__base__/sound/inserter-basic-4.ogg",
volume = 0.75
} --[[table: 000001D823A86E70]],
{
filename = "__base__/sound/inserter-basic-5.ogg",
volume = 0.75
} --[[table: 000001D823A87590]]
} --[[table: 000001D823A871D0]]
} --[[table: 000001D823A869F0]]
}
Code: Select all
inserter_close_left = util.table.deepcopy(data.raw["inserter"]["inserter-close"])
inserter_close_left.name = "inserter-close-left"
inserter_close_left.icon = "__Side Inserters__/graphics/icons/inserter-close-left.png"
inserter_close_left.working_sound.match_progress_to_activity = MATCH_SOUND_PROGRESS_TO_ACTIVITY
inserter_close_left.insert_position = {INSERT_POSITION, 0}
inserter_close_left.rotation_speed = inserter_close_left.rotation_speed * SIDE_SPEED_FACTOR
So what can I do to fix it?
Thanks for your time!