Page 1 of 1

Pollution/map_settings - how to kill trees faster?

Posted: Sun Apr 10, 2016 8:27 am
by Align
In map_settings.lua there's a lot of stuff relating to pollution and biters, and I particularly wanted to increase the spread of pollution without increasing the base amount, as I'm using RSO and enemies need to be further spread out to allow scouting by car.
I figure one way of doing this is to wipe out trees faster or reduce the amount they can absorb, but I'm not sure about the effect of these uncommented variables:

Code: Select all

      min_pollution_to_damage_trees = 3500,
      pollution_with_max_forest_damage = 10000,
      pollution_per_tree_damage = 2000,
      pollution_restored_per_tree_damage = 500,
      max_pollution_to_restore_trees = 1000
I guess cutting most of these by 10x or 100x would do the trick, but which exactly? So far I haven't noticed trees dying any faster. And that reminds me, do dead trees still absorb just as much pollution?

Re: Pollution/map_settings - how to kill trees faster?

Posted: Sun Apr 10, 2016 11:13 am
by orzelek
I'm not sure if trees can fully die from pollution - they will wither I think.
Would be good to get some explanation for those parameters. Could try to guess what they mean but looks like there is an algorithm to handle this. Especially puzzling with pollution restored parameter.