[0.12.29][martin] Error occured
Posted: Sat Apr 09, 2016 7:28 am
please help.
0.002 2016-04-09 09:24:17; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "H:\Stream\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: H:/Stream/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Uzivatel/AppData/Roaming/Factorio
0.002 Binaries path: H:/Stream/steamapps/common/Factorio/bin
0.032 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.034 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.034 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.100 Desktop composition is active.
0.145 Loading mod core 0.0.0 (data.lua)
0.147 Loading mod base 0.12.29 (data.lua)
0.510 Initial atlas bitmap size is 16384
0.512 Created atlas bitmap 16384x5509
6.549 Sprites loaded
6.717 Loading sounds...
7.989 Factorio initialised
17.827 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
17.942 Info Scenario.cpp:124: Map version 0.12.29-0
81.731 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
81.849 Info Scenario.cpp:124: Map version 0.12.29-0
103.701 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1273): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1591): Train::tryToMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1455): Train::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (982): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (682): Train::update
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF761EDF883)
00007FF761EDF883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98DFF1611)
00007FF98DFF1611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98E3464AD)
00007FF98E3464AD (ntdll): (filename not available): RtlUserThreadStart
104.412 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
0.002 2016-04-09 09:24:17; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "H:\Stream\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: H:/Stream/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Uzivatel/AppData/Roaming/Factorio
0.002 Binaries path: H:/Stream/steamapps/common/Factorio/bin
0.032 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.034 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.034 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.100 Desktop composition is active.
0.145 Loading mod core 0.0.0 (data.lua)
0.147 Loading mod base 0.12.29 (data.lua)
0.510 Initial atlas bitmap size is 16384
0.512 Created atlas bitmap 16384x5509
6.549 Sprites loaded
6.717 Loading sounds...
7.989 Factorio initialised
17.827 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
17.942 Info Scenario.cpp:124: Map version 0.12.29-0
81.731 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
81.849 Info Scenario.cpp:124: Map version 0.12.29-0
103.701 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1273): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1591): Train::tryToMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1455): Train::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (982): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (682): Train::update
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF761EDF883)
00007FF761EDF883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98DFF1611)
00007FF98DFF1611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98E3464AD)
00007FF98E3464AD (ntdll): (filename not available): RtlUserThreadStart
104.412 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.