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[0.12.29][martin] Error occured

Posted: Sat Apr 09, 2016 7:28 am
by Uzuz11
please help.

0.002 2016-04-09 09:24:17; Factorio 0.12.29 (Build 17931, win64, steam)
0.002 Operating system: Windows 8.1
0.002 Program arguments: "H:\Stream\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: H:/Stream/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Uzivatel/AppData/Roaming/Factorio
0.002 Binaries path: H:/Stream/steamapps/common/Factorio/bin
0.032 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.034 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.034 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.100 Desktop composition is active.
0.145 Loading mod core 0.0.0 (data.lua)
0.147 Loading mod base 0.12.29 (data.lua)
0.510 Initial atlas bitmap size is 16384
0.512 Created atlas bitmap 16384x5509
6.549 Sprites loaded
6.717 Loading sounds...
7.989 Factorio initialised
17.827 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
17.942 Info Scenario.cpp:124: Map version 0.12.29-0
81.731 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
81.849 Info Scenario.cpp:124: Map version 0.12.29-0
103.701 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1273): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1591): Train::tryToMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1455): Train::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (982): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (682): Train::update
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF761EDF883)
00007FF761EDF883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98DFF1611)
00007FF98DFF1611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98E3464AD)
00007FF98E3464AD (ntdll): (filename not available): RtlUserThreadStart
104.412 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Error occured

Posted: Sat Apr 09, 2016 8:48 am
by Uzuz11
autosave1 is the last

Re: Error occured

Posted: Mon Apr 11, 2016 6:33 pm
by DevilXD
Uzuz11 wrote:
... Factorio 0.12.29 (Build 17931, win64, steam)
...
Maybe try updating the game to the newest version first ? The newest is 0.12.30

Re: Error occured

Posted: Sat Apr 16, 2016 8:03 am
by Uzuz11
Hi, Again..

0.000 2016-04-16 09:50:37; Factorio 0.12.29 (Build 17931, win64, steam)
0.000 Operating system: Windows 8.1
0.000 Program arguments: "H:\Stream\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: H:/Stream/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Uzivatel/AppData/Roaming/Factorio
0.001 Binaries path: H:/Stream/steamapps/common/Factorio/bin
0.014 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.014 Available display adapters: 1
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.050 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.076 Desktop composition is active.
0.118 Loading mod core 0.0.0 (data.lua)
0.120 Loading mod base 0.12.29 (data.lua)
0.434 Info CropCache.cpp:40: Exception while loading crop cache: Map version 0.12.30-0 cannot be loaded. This can be probably ignored
6.166 Initial atlas bitmap size is 16384
6.168 Created atlas bitmap 16384x5509
12.635 Sprites loaded
12.850 Loading sounds...
14.142 Factorio initialised
19.399 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
19.487 Info Scenario.cpp:124: Map version 0.12.29-0
94.958 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1273): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1591): Train::tryToMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (1455): Train::move
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (982): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\train.cpp (682): Train::update
c:\cygwin64\tmp\factorio-vbn8ul\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6FADCF883)
00007FF6FADCF883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9A301611)
00007FFC9A301611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC9AED64AD)
00007FFC9AED64AD (ntdll): (filename not available): RtlUserThreadStart
95.646 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.


I do not know how to update :(

Re: Error occured

Posted: Sat Apr 16, 2016 8:39 am
by Koub
in your Steam library, right click on Factorio > Properties > Beta > Experimental releases. This will help updating to latest experimental.

Re: Error occured

Posted: Sat Apr 16, 2016 2:02 pm
by Uzuz11
Neither the beta version did not help :(

0.003 2016-04-16 15:58:52; Factorio 0.12.30 (Build 17998, win64, steam)
0.003 Operating system: Windows 8.1
0.003 Program arguments: "H:\Stream\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: H:/Stream/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Uzivatel/AppData/Roaming/Factorio
0.003 Binaries path: H:/Stream/steamapps/common/Factorio/bin
0.016 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.055 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.084 Desktop composition is active.
0.142 Loading mod core 0.0.0 (data.lua)
0.144 Loading mod base 0.12.30 (data.lua)
0.197 Checksum for core: 3711505753
0.197 Checksum for mod base: 2829195351
6.010 Initial atlas bitmap size is 16384
6.012 Created atlas bitmap 16384x5509
12.237 Sprites loaded
12.406 Loading sounds...
13.683 Factorio initialised
23.239 Loading map C:/Users\Uzivatel\AppData\Roaming\Factorio\saves\_autosave1.zip
23.382 Info Scenario.cpp:124: Map version 0.12.29-0
23.894 Checksum for script C:/Users/Uzivatel/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
99.463 Error RailPath.cpp:48: Path is not matching
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-eohbbq\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-eohbbq\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-eohbbq\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-eohbbq\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-eohbbq\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-eohbbq\src\rail\railpath.cpp (48): RailPath::updatePosition
c:\cygwin64\tmp\factorio-eohbbq\src\rail\train.cpp (1272): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-eohbbq\src\rail\railjoint.cpp (89): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-eohbbq\src\entity\rollingstock.cpp (224): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-eohbbq\src\entity\rollingstock.cpp (300): RollingStock::move
c:\cygwin64\tmp\factorio-eohbbq\src\rail\train.cpp (1590): Train::tryToMove
c:\cygwin64\tmp\factorio-eohbbq\src\rail\train.cpp (1454): Train::move
c:\cygwin64\tmp\factorio-eohbbq\src\rail\train.cpp (983): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-eohbbq\src\rail\train.cpp (683): Train::update
c:\cygwin64\tmp\factorio-eohbbq\src\rail\trainmanager.cpp (139): TrainManager::update
c:\cygwin64\tmp\factorio-eohbbq\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-eohbbq\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-eohbbq\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-eohbbq\src\mainloop.cpp (264): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-eohbbq\src\mainloop.cpp (374): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-eohbbq\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF62D231633)
00007FF62D231633 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8FB3C1611)
00007FF8FB3C1611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8FB7C64AD)
00007FF8FB7C64AD (ntdll): (filename not available): RtlUserThreadStart
100.124 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Error occured

Posted: Thu Apr 21, 2016 6:29 pm
by Smarty
Confirmed and reproducable,

See screenshot

Image

The train is trying to make a 180° turn at the red arrow. But since a train cant do that it crashes.

Re: [0.12.29] Error occured

Posted: Sun Apr 24, 2016 4:37 pm
by Uzuz11
Thank you :)

Re: [0.12.29][martin] Error occured

Posted: Tue Apr 26, 2016 8:57 am
by HanziQ
Thank you for the report, this will be fixed in the next release.