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[0.12.29] Can't select entities behind trees

Posted: Wed Apr 06, 2016 7:55 pm
by JasonC
0.12.29

It is possible to build an object that is behind a tree, but is not possible to select, get mouse-over info, or tear down an object that is behind a tree without tearing down the tree itself.

For example, here are two electric poles behind trees (I put dots in their selection boxes):

Image

The yellow one is possible to select but tricky. The red one cannot be selected without removing the tree.

Suggested fix: Always prioritize object selection boxes over trees, regardless of which one is in front. Note that this would still never lead to a situation where a tree became impossible to mine (e.g. if there was an object in front of it, there'd still always be an area that only had a tree selection box on it). I can't think of anything it would break.

I believe trees are unusual in that their selection box extends so far above their collision box, so it is possible to place objects behind them whose selection box becomes completely obscured.

Re: Cannot select entities behind trees without mining the tree

Posted: Wed Apr 06, 2016 10:21 pm
by Rseding91
I think this would just end up another combinatory/inventory limit style bug report where every other person reports the "bug" that was "fixed' from the last report :)

Half want it one way half want it the other and there's no real incentive to have it one way over the other.

Re: Cannot select entities behind trees without mining the tree

Posted: Thu Apr 07, 2016 1:45 am
by DaveMcW
+1 for status quo, trees should be mined/shot/burned with highest priority.

Re: Cannot select entities behind trees without mining the tree

Posted: Thu Apr 07, 2016 9:25 am
by kovarex
Sorry, but not a bug.