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				Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 3:33 am
				by ZachAttackary
				I noticed that there are not many people creating cool stuff with the combinators in factorio.  They are infinitely more powerful than redstone in minecraft, yet the coolest thing I could find on the web was your scrolling sign or the christmas light show.  I spent the last 10 hours or so making snake in factorio! Check it out and let me know what you think of it!
https://www.youtube.com/watch?v=j6Y9ycx ... e=youtu.be

 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 6:20 am
				by Koub
				ZachAttackary wrote:the coolest thing I could find on the web was your scrolling sign or the christmas light show.
You didn't search enough : 
viewtopic.php?p=139707#p139707  
 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 7:25 am
				by ZachAttackary
				Oh man, that is awesome!  I most definitely did not search enough!  Thanks for the link!
			 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 8:47 am
				by XKnight
				I am wondering, how many combinators have you used to make this snake?
Because I see about 150 comb only on your screen, and for some reasons I think this is not the whole system.
			 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 5:19 pm
				by Dr. Walrus
				Very interesting! Shooting the constant combinators was pretty smart solution for controlling the game. Similarly I'm working on timing a racetrack and the best solution I could come up with in vanilla was crashing the car into power poles to disconnect a signal. 
What I'm most interested in the build is how you made the RNG to control where the apple is placed. I've struggled with making a pseudo RNG and I've gotten nowhere. 
And I think that theres a lot more combinator contraptions on here than you realize, but everything is so spread out they're hard to find.
			 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 8:37 pm
				by XKnight
				Does anyone want to take part in snake competition?
Goal is to build snake using as few as possible combinators.
			 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 9:21 pm
				by ZachAttackary
				XKnight wrote:I am wondering, how many combinators have you used to make this snake?
Because I see about 150 comb only on your screen, and for some reasons I think this is not the whole system.
It ended up being about 500 combinators.  What you are seeing in the picture is just the screen controller and a bit of the snakes memory.  I am sure it can be done way more efficiently, this was just my first attempt at combinators. If you watch the video, I show everything near the end.
Dr. Walrus wrote:Very interesting! Shooting the constant combinators was pretty smart solution for controlling the game. Similarly I'm working on timing a racetrack and the best solution I could come up with in vanilla was crashing the car into power poles to disconnect a signal. 
What I'm most interested in the build is how you made the RNG to control where the apple is placed. I've struggled with making a pseudo RNG and I've gotten nowhere. 
Thanks!  I was pretty proud of the controls 

  As for the RNG, I kind of cheated and didn't bother making a true SRNG, all I did was have a counter running through all of the screen pixels, and when I ate an apple, what ever that counter was currently on, it put the next apple there.  If it would place the apple on the snake, it waits 1/6th of a second and trys again, until it finds a valid apple placement.  Since the game clock is variable(as you eat apples, it speeds up), the counter and the game clock never really line up, so it creates a random affect quite nicely.
And for those of you curious, the game speed maxes out at about 12 changes per second, way faster than a human can control.  I have it slowed down a ton in order to be playable haha 

 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 9:33 pm
				by XKnight
				ZachAttackary wrote:
It ended up being about 500 combinators.  What you are seeing in the picture is just the screen controller and a bit of the snakes memory.  I am sure it can be done way more efficiently, this was just my first attempt at combinators. If you watch the video, I show everything near the end.
And for those of you curious, the game speed maxes out at about 12 changes per second, way faster than a human can control.  I have it slowed down a ton in order to be playable haha 

 
Hmmmm....
I think it is possible to make 10x10 snake in 40-70 combinators, and definitely with 20-30 changes per second.
 
			
					
				Re: Snake in Factorio - Combinator Contraptions
				Posted: Wed Apr 06, 2016 11:13 pm
				by ZachAttackary
				XKnight wrote:Hmmmm....
I think it is possible to make 10x10 snake in 40-70 combinators, and definitely with 20-30 changes per second.
Oh I'm sure you could.  Like I said, this is my first project with combinators, I am by no means an expert!