Page 1 of 1

Modding: Restrict entities fuel type

Posted: Wed Apr 06, 2016 12:07 am
by IhanaMies
It would be great to have the ability to choose what kind of fuel types entities can use and how efficiently without using scripts. I.e. car can use only liquid fuel, diesel generator only diesel etc.
Many mods would benefit from this

Re: Modding: Restrict entities fuel type

Posted: Wed Apr 06, 2016 7:56 am
by bobingabout
This, and also actually having the native ability to use liquids as fuels, without script magic.

Re: Modding: Restrict entities fuel type

Posted: Wed Apr 06, 2016 9:15 am
by IhanaMies
bobingabout wrote:having the native ability to use liquids as fuels
This would be great in structures. But how in movable entities? Refueling offset objects from a structure would need a completely new entity type. Refueling from a canister would also be a good addition

Re: Modding: Restrict entities fuel type

Posted: Wed Apr 06, 2016 7:47 pm
by ssilk
May I turn this suggestion into this:
- There are different fuel-groups. The "default" fuel-group is just the current fuel-items.
- if nothing is defined, an entity uses the standard fuel-group.
- A fuel-group can have a power-multiplicator, that reduces/increases the default work (energy coming out) per fuel-item.
- An entity can use one fuel-group only.
- Items can be in some fuel-groups.

Re: Modding: Restrict entities fuel type

Posted: Wed Apr 06, 2016 8:24 pm
by IhanaMies
Well put. Couldn't say it any better.