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Crash while leaving MP session as host

Posted: Tue Apr 05, 2016 11:38 pm
by Sakata
The game requested it, so here goes :D

if you need any other information, I'd probably need an email to remember to come in here and post. Tons of work, so brain is in 500 places at once most of the day.

Code: Select all

   0.000 2016-04-05 17:11:44; Factorio 0.12.29 (Build 17931, win64, steam)
   0.000 Operating system: Windows 10 
   0.001 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Games/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/liath/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Games/Steam/steamapps/common/Factorio/bin
   0.020 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.032 Available display adapters: 2
   0.032  [0]: \\.\DISPLAY5 - NVIDIA GeForce GTX 650 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.032  [1]: \\.\DISPLAY6 - NVIDIA GeForce GTX 650 {0x80001, [1920,0], 1280x1024, 32bit, 75Hz}
   0.035 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.131 Initialised Direct3D:[0] NVIDIA GeForce GTX 650; driver: nvd3dumx.dll 10.18.13.6472
   0.185 Desktop composition is active.
   0.236 Loading mod core 0.0.0 (data.lua)
   0.238 Loading mod base 0.12.29 (data.lua)
   8.363 Initial atlas bitmap size is 16384
   8.365 Created atlas bitmap 16384x5509
  16.363 Sprites loaded
  16.615 Loading sounds...
  18.248 Factorio initialised
 299.013 Info Router.cpp:507: Router peerID(65535) shutting down.
 299.014 Info Router.cpp:534: Router state -> Disconnected
 299.014 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 299.014 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 299.015 Info Scenario.cpp:124: Map version 0.12.29-0
 299.100 Info MultiplayerManager.cpp:281: 0000022A7C919A50, 0000000000000000
 299.100 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
 299.101 Info Router.cpp:534: Router state -> Connected
 299.101 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(119).
 299.101 Hosting game at port 34197, peerID 0, session magic 2086
 299.101 Info MultiplayerManager.cpp:303: 0000022A7C919A50, 0000022A7C919A50
 299.101 Info MultiplayerManager.cpp:912: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
 299.101 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
 301.084 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sakata).
 301.084 Info MultiplayerManager.cpp:1059: networkTick(119) mapTick(119) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
 301.084 Info MultiplayerManager.cpp:1059: networkTick(119) mapTick(119) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
 301.118 Info NetworkInputHandler.cpp:728: mapTick(122) networkTick(122) connecting to player(Sakata).
 301.118 Info NetworkInputHandler.cpp:582: assigning playerIndex(0) to peer(0)
 301.118 Info GameActionHandler.cpp:1945: MapTick(122) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
 804.447 Connection request from 65.111.52.91:34197
 804.447 Info Router.cpp:599: NetworkTick(30322) replying to connectionRequest for address(65.111.52.91:34197).
 806.429 Info Router.cpp:751: networkTick(30441) adding peer(1) address(65.111.52.91:34197) sending connectionAccept(true)
 806.429 Info Router.cpp:622: networkTick(30441) sending connectionAccept to address(65.111.52.91:34197) connectionRequestID(52335) newPeerID(1)
 806.429 Info Synchronizer.cpp:500: networkTick(30441) adding peer(1) success(true).
 808.529 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sakata).
 808.529 Info MultiplayerManager.cpp:1059: networkTick(30560) mapTick(425) received stateChanged peerID(0) oldState(InGame) newState(InGame)
 808.529 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Malleus Invictus).
 808.529 Info MultiplayerManager.cpp:1059: networkTick(30560) mapTick(425) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 808.529 Info NetworkInputHandler.cpp:503: expectedMapTick(425) adding peer(1).
 808.529 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Malleus Invictus).
 808.529 Info MultiplayerManager.cpp:1059: networkTick(30560) mapTick(425) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 808.529 Info MultiplayerManager.cpp:1059: networkTick(30560) mapTick(425) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 812.512 Info MultiplayerManager.cpp:1059: networkTick(30799) mapTick(425) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 812.512 Info MultiplayerManager.cpp:912: networkTick(30799) mapTick(425) changing state from(InGame) to(InGameAligning)
 812.512 Info MultiplayerManager.cpp:1697: networkTick(30799) mapTick(425) starting mapAlign
 814.495 Info MultiplayerManager.cpp:1059: networkTick(30918) mapTick(425) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 814.495 Info MultiplayerManager.cpp:1631: networkTick(30918) mapTick(425) sending mapAlignAction
 816.482 Info MultiplayerManager.cpp:1305: networkTick(31037) mapTick(425) received MapAlignAction from peer(0), mapAlignTick(426) appliedTickClosuresCount(0)
 816.482 Info MultiplayerManager.cpp:1713: networkTick(31038) mapTick(425) mapAlign finished targetTick(426) updating map and running the tasks ...
 816.482 Info MultiplayerManager.cpp:1585: networkTick(31038) mapTick(425) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(426))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
 816.484 Info MultiplayerManager.cpp:1732: maptick(426) crc before applying all ticks: -1677138641
 816.484 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(426) lastTickApplied(304) referenceMapTick(426) networkTick(31038)
 816.484 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(360) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 816.484 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(420) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 816.484 Info MultiplayerManager.cpp:1740: maptick(426) crc after applying all ticks: -1677138641
 816.484 Info MultiplayerManager.cpp:912: networkTick(31038) mapTick(426) changing state from(InGameAligning) to(InGameAligned)
 816.485 Info MultiplayerManager.cpp:912: networkTick(31038) mapTick(426) changing state from(InGameAligned) to(InGameSavingMap)
 816.629 Info MultiplayerManager.cpp:912: networkTick(31047) mapTick(426) changing state from(InGameSavingMap) to(InGameSendingMap)
 816.631 Info MultiplayerManager.cpp:1176: MapTick(426) Serving map(C) for peer(1) size(452961) crc(-1010127852)
 818.481 Info MultiplayerManager.cpp:1059: networkTick(31157) mapTick(426) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 818.482 Info MultiplayerManager.cpp:1059: networkTick(31157) mapTick(426) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 818.629 Info MultiplayerManager.cpp:1059: networkTick(31166) mapTick(426) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 820.611 Info MultiplayerManager.cpp:1059: networkTick(31285) mapTick(426) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 823.229 Info MultiplayerManager.cpp:1059: networkTick(31442) mapTick(426) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 823.229 Canceling serving for peer 1
 823.229 Info MultiplayerManager.cpp:912: networkTick(31442) mapTick(426) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
 823.316 Info MultiplayerManager.cpp:1059: networkTick(31447) mapTick(426) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 825.216 Info MultiplayerManager.cpp:1059: networkTick(31561) mapTick(426) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 825.216 Info MultiplayerManager.cpp:1257: networkTick(31561) mapTick(426) stopping mapAlign
 825.216 Info MultiplayerManager.cpp:912: networkTick(31561) mapTick(426) changing state from(InGameWaitingForOthers) to(InGame)
 825.216 Info MultiplayerManager.cpp:1585: networkTick(31561) mapTick(426) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 827.195 Info MultiplayerManager.cpp:1059: networkTick(31680) mapTick(426) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 827.195 Info MultiplayerManager.cpp:1059: networkTick(31680) mapTick(426) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 833.728 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(1)
 833.728 Info GameActionHandler.cpp:1945: MapTick(548) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
3093.694 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(100/600).
3095.361 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(200/600).
3097.029 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(300/600).
3098.695 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(400/600).
3100.361 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(500/600).
3102.028 Info Synchronizer.cpp:444: NetworkTick(161249) peer(1) drop detection state(600/600).
3102.044 Info Synchronizer.cpp:590: NetworkTick(161249) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
3104.044 Info MultiplayerManager.cpp:1473: Peer dropout for peer (1) by peer (0) -- removing now
3104.044 Info MultiplayerManager.cpp:1009: networkTick(161368) mapTick(128698) removing peer(1) dropout(true)
3104.044 Info Synchronizer.cpp:516: networkTick(161368) removing peer(1) success(false).
3104.044 Info MultiplayerManager.cpp:912: networkTick(161368) mapTick(128698) changing state from(InGame) to(InGameAligning)
3104.044 Info MultiplayerManager.cpp:1697: networkTick(161368) mapTick(128698) starting mapAlign
3104.044 Info MultiplayerManager.cpp:1611: networkTick(161368) mapTick(128698) adding mapAlignTask(RemovePlayerAlignTask)
3106.028 Info MultiplayerManager.cpp:1059: networkTick(161487) mapTick(128698) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3106.028 Info MultiplayerManager.cpp:1631: networkTick(161487) mapTick(128698) sending mapAlignAction
3108.010 Info MultiplayerManager.cpp:1305: networkTick(161606) mapTick(128698) received MapAlignAction from peer(0), mapAlignTick(128699) appliedTickClosuresCount(0)
3108.010 Info MultiplayerManager.cpp:1713: networkTick(161607) mapTick(128698) mapAlign finished targetTick(128699) updating map and running the tasks ...
3108.010 Info MultiplayerManager.cpp:1585: networkTick(161607) mapTick(128698) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(128699))
)
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info NetworkInputHandler.cpp:87: expectedMapTick(128698) refusing Input Action [0 128698 CloseGui] because multiplayer control is not ready
3108.011 Info MultiplayerManager.cpp:1732: maptick(128699) crc before applying all ticks: 421752016
3108.011 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(128699) lastTickApplied(128577) referenceMapTick(128699) networkTick(161607)
3108.011 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(128580) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3108.011 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(128640) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3108.011 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(128690) inputActions((ToggleDriving) (OpenTechnologyGui) ) ) for peer(0)
3108.012 Info MultiplayerManager.cpp:1740: maptick(128699) crc after applying all ticks: -1200438499
3108.012 Info MultiplayerManager.cpp:912: networkTick(161607) mapTick(128699) changing state from(InGameAligning) to(InGameAligned)
3110.010 Info MultiplayerManager.cpp:1059: networkTick(161726) mapTick(128699) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3110.011 Info MultiplayerManager.cpp:912: networkTick(161726) mapTick(128699) changing state from(InGameAligned) to(InGameWaitingForOthers)
3111.994 Info MultiplayerManager.cpp:1059: networkTick(161845) mapTick(128699) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3111.994 Info MultiplayerManager.cpp:1257: networkTick(161845) mapTick(128699) stopping mapAlign
3111.994 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
3111.994 Info MultiplayerManager.cpp:1787: networkTick(161845) mapTick(128699) finishing removing peer(1) hasPeer(false)
3111.994 Info MultiplayerManager.cpp:2082: NetworkTick(161845) MapTick(128699) disconnecting player(1) from the user.
3111.994 Info NetworkInputHandler.cpp:527: expectedMapTick(128699) removing peer(1) success(true).
3111.994 Info Synchronizer.cpp:516: networkTick(161845) removing peer(1) success(false).
3111.994 Info MultiplayerManager.cpp:912: networkTick(161845) mapTick(128699) changing state from(InGameWaitingForOthers) to(InGame)
3111.994 Info MultiplayerManager.cpp:1585: networkTick(161845) mapTick(128699) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3113.976 Info MultiplayerManager.cpp:1059: networkTick(161964) mapTick(128818) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3154.770 Connection request from 65.111.52.91:34197
3154.770 Info Router.cpp:599: NetworkTick(164412) replying to connectionRequest for address(65.111.52.91:34197).
3156.759 Info Router.cpp:751: networkTick(164531) adding peer(2) address(65.111.52.91:34197) sending connectionAccept(true)
3156.759 Info Router.cpp:622: networkTick(164531) sending connectionAccept to address(65.111.52.91:34197) connectionRequestID(43556) newPeerID(2)
3156.759 Info Synchronizer.cpp:500: networkTick(164531) adding peer(2) success(true).
3158.824 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sakata).
3158.824 Info MultiplayerManager.cpp:1059: networkTick(164650) mapTick(131486) received stateChanged peerID(0) oldState(InGame) newState(InGame)
3158.824 Info MultiplayerManager.cpp:1411: Received peer info for peer(2) username(Malleus Invictus).
3158.824 Info MultiplayerManager.cpp:1059: networkTick(164650) mapTick(131486) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
3158.824 Info NetworkInputHandler.cpp:503: expectedMapTick(131486) adding peer(2).
3158.824 Info MultiplayerManager.cpp:1411: Received peer info for peer(2) username(Malleus Invictus).
3158.824 Info MultiplayerManager.cpp:1059: networkTick(164650) mapTick(131486) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
3158.824 Info MultiplayerManager.cpp:1059: networkTick(164650) mapTick(131486) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
3162.807 Info MultiplayerManager.cpp:1059: networkTick(164889) mapTick(131487) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
3162.807 Info MultiplayerManager.cpp:912: networkTick(164889) mapTick(131487) changing state from(InGame) to(InGameAligning)
3162.807 Info MultiplayerManager.cpp:1697: networkTick(164889) mapTick(131487) starting mapAlign
3164.791 Info MultiplayerManager.cpp:1059: networkTick(165008) mapTick(131487) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3164.791 Info MultiplayerManager.cpp:1631: networkTick(165008) mapTick(131487) sending mapAlignAction
3166.774 Info MultiplayerManager.cpp:1305: networkTick(165127) mapTick(131487) received MapAlignAction from peer(0), mapAlignTick(131488) appliedTickClosuresCount(0)
3166.774 Info MultiplayerManager.cpp:1713: networkTick(165128) mapTick(131487) mapAlign finished targetTick(131488) updating map and running the tasks ...
3166.774 Info MultiplayerManager.cpp:1585: networkTick(165128) mapTick(131487) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(131488))
((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
3166.775 Info MultiplayerManager.cpp:1732: maptick(131488) crc before applying all ticks: -1517281589
3166.775 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(131488) lastTickApplied(131366) referenceMapTick(131488) networkTick(165128)
3166.775 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(131400) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3166.775 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(131460) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3166.775 Info MultiplayerManager.cpp:1740: maptick(131488) crc after applying all ticks: -1517281589
3166.775 Info MultiplayerManager.cpp:912: networkTick(165128) mapTick(131488) changing state from(InGameAligning) to(InGameAligned)
3166.775 Info MultiplayerManager.cpp:912: networkTick(165128) mapTick(131488) changing state from(InGameAligned) to(InGameSavingMap)
3167.057 Info MultiplayerManager.cpp:912: networkTick(165145) mapTick(131488) changing state from(InGameSavingMap) to(InGameSendingMap)
3167.069 Info MultiplayerManager.cpp:1176: MapTick(131488) Serving map(C) for peer(2) size(2272864) crc(-121634268)
3168.775 Info MultiplayerManager.cpp:1059: networkTick(165247) mapTick(131488) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3168.775 Info MultiplayerManager.cpp:1059: networkTick(165247) mapTick(131488) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
3169.058 Info MultiplayerManager.cpp:1059: networkTick(165264) mapTick(131488) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
3171.041 Info MultiplayerManager.cpp:1059: networkTick(165383) mapTick(131488) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3221.155 Info MultiplayerManager.cpp:1059: networkTick(168390) mapTick(131488) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3221.155 Canceling serving for peer 2
3221.156 Info MultiplayerManager.cpp:912: networkTick(168390) mapTick(131488) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
3221.339 Info MultiplayerManager.cpp:1059: networkTick(168401) mapTick(131488) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
3223.139 Info MultiplayerManager.cpp:1059: networkTick(168509) mapTick(131488) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
3223.139 Info MultiplayerManager.cpp:1257: networkTick(168509) mapTick(131488) stopping mapAlign
3223.139 Info MultiplayerManager.cpp:912: networkTick(168509) mapTick(131488) changing state from(InGameWaitingForOthers) to(InGame)
3223.139 Info MultiplayerManager.cpp:1585: networkTick(168509) mapTick(131488) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3225.122 Info MultiplayerManager.cpp:1059: networkTick(168628) mapTick(131607) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
3225.122 Info MultiplayerManager.cpp:1059: networkTick(168628) mapTick(131607) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
3225.156 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(2)
3225.156 Info GameActionHandler.cpp:1945: MapTick(131610) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
3355.150 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(100/600).
3356.812 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(200/600).
3358.479 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(300/600).
3360.145 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(400/600).
3361.811 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(500/600).
3363.478 Info Synchronizer.cpp:444: NetworkTick(175046) peer(2) drop detection state(600/600).
3363.495 Info Synchronizer.cpp:590: NetworkTick(175046) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
3365.494 Info MultiplayerManager.cpp:1473: Peer dropout for peer (2) by peer (0) -- removing now
3365.494 Info MultiplayerManager.cpp:1009: networkTick(175165) mapTick(137897) removing peer(2) dropout(true)
3365.494 Info Synchronizer.cpp:516: networkTick(175165) removing peer(2) success(false).
3365.494 Info MultiplayerManager.cpp:912: networkTick(175165) mapTick(137897) changing state from(InGame) to(InGameAligning)
3365.494 Info MultiplayerManager.cpp:1697: networkTick(175165) mapTick(137897) starting mapAlign
3365.494 Info MultiplayerManager.cpp:1611: networkTick(175165) mapTick(137897) adding mapAlignTask(RemovePlayerAlignTask)
3367.484 Info MultiplayerManager.cpp:1059: networkTick(175284) mapTick(137897) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
3367.484 Info MultiplayerManager.cpp:1631: networkTick(175284) mapTick(137897) sending mapAlignAction
3369.461 Info MultiplayerManager.cpp:1305: networkTick(175403) mapTick(137897) received MapAlignAction from peer(0), mapAlignTick(137898) appliedTickClosuresCount(0)
3369.461 Info MultiplayerManager.cpp:1713: networkTick(175404) mapTick(137897) mapAlign finished targetTick(137898) updating map and running the tasks ...
3369.461 Info MultiplayerManager.cpp:1585: networkTick(175404) mapTick(137897) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(137898))
)
3369.461 Info MultiplayerManager.cpp:1732: maptick(137898) crc before applying all ticks: 2090556990
3369.461 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(137898) lastTickApplied(137776) referenceMapTick(137898) networkTick(175404)
3369.461 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(137820) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3369.461 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(137880) inputActions((CheckCRCHeuristic) ) ) for peer(0)
3369.461 Info MultiplayerManager.cpp:1740: maptick(137898) crc after applying all ticks: 2090556990
3369.461 Info MultiplayerManager.cpp:912: networkTick(175404) mapTick(137898) changing state from(InGameAligning) to(InGameAligned)
3371.461 Info MultiplayerManager.cpp:1059: networkTick(175523) mapTick(137898) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
3371.461 Info MultiplayerManager.cpp:912: networkTick(175523) mapTick(137898) changing state from(InGameAligned) to(InGameWaitingForOthers)
3373.445 Info MultiplayerManager.cpp:1059: networkTick(175642) mapTick(137898) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
3373.445 Info MultiplayerManager.cpp:1257: networkTick(175642) mapTick(137898) stopping mapAlign
3373.445 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
3373.445 Info MultiplayerManager.cpp:1787: networkTick(175642) mapTick(137898) finishing removing peer(2) hasPeer(false)
3373.445 Info MultiplayerManager.cpp:2082: NetworkTick(175642) MapTick(137898) disconnecting player(1) from the user.
3373.445 Info NetworkInputHandler.cpp:527: expectedMapTick(137898) removing peer(2) success(true).
3373.445 Info Synchronizer.cpp:516: networkTick(175642) removing peer(2) success(false).
3373.445 Info MultiplayerManager.cpp:912: networkTick(175642) mapTick(137898) changing state from(InGameWaitingForOthers) to(InGame)
3373.445 Info MultiplayerManager.cpp:1585: networkTick(175642) mapTick(137898) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
3375.432 Info MultiplayerManager.cpp:1059: networkTick(175761) mapTick(138018) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
4157.134 Connection request from 65.111.52.91:34197
4157.134 Info Router.cpp:599: NetworkTick(222665) replying to connectionRequest for address(65.111.52.91:34197).
4159.118 Info Router.cpp:751: networkTick(222784) adding peer(3) address(65.111.52.91:34197) sending connectionAccept(true)
4159.118 Info Router.cpp:622: networkTick(222784) sending connectionAccept to address(65.111.52.91:34197) connectionRequestID(42416) newPeerID(3)
4159.118 Info Synchronizer.cpp:500: networkTick(222784) adding peer(3) success(true).
4161.217 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(Sakata).
4161.217 Info MultiplayerManager.cpp:1059: networkTick(222903) mapTick(185025) received stateChanged peerID(0) oldState(InGame) newState(InGame)
4161.217 Info MultiplayerManager.cpp:1411: Received peer info for peer(3) username(Malleus Invictus).
4161.217 Info MultiplayerManager.cpp:1059: networkTick(222903) mapTick(185025) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
4161.218 Info NetworkInputHandler.cpp:503: expectedMapTick(185025) adding peer(3).
4161.218 Info MultiplayerManager.cpp:1411: Received peer info for peer(3) username(Malleus Invictus).
4161.218 Info MultiplayerManager.cpp:1059: networkTick(222903) mapTick(185025) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
4161.218 Info MultiplayerManager.cpp:1059: networkTick(222903) mapTick(185025) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
4165.200 Info MultiplayerManager.cpp:1059: networkTick(223142) mapTick(185026) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
4165.201 Info MultiplayerManager.cpp:912: networkTick(223142) mapTick(185026) changing state from(InGame) to(InGameAligning)
4165.201 Info MultiplayerManager.cpp:1697: networkTick(223142) mapTick(185026) starting mapAlign
4167.185 Info MultiplayerManager.cpp:1059: networkTick(223261) mapTick(185026) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
4167.185 Info MultiplayerManager.cpp:1631: networkTick(223261) mapTick(185026) sending mapAlignAction
4169.167 Info MultiplayerManager.cpp:1305: networkTick(223380) mapTick(185026) received MapAlignAction from peer(0), mapAlignTick(185027) appliedTickClosuresCount(0)
4169.167 Info MultiplayerManager.cpp:1713: networkTick(223381) mapTick(185026) mapAlign finished targetTick(185027) updating map and running the tasks ...
4169.167 Info MultiplayerManager.cpp:1585: networkTick(223381) mapTick(185026) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(185027))
((peerID(3) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
4169.169 Info MultiplayerManager.cpp:1732: maptick(185027) crc before applying all ticks: 367402060
4169.169 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(185027) lastTickApplied(184905) referenceMapTick(185027) networkTick(223381)
4169.169 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(184920) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4169.169 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(184980) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4169.169 Info MultiplayerManager.cpp:1740: maptick(185027) crc after applying all ticks: 367402060
4169.169 Info MultiplayerManager.cpp:912: networkTick(223381) mapTick(185027) changing state from(InGameAligning) to(InGameAligned)
4169.169 Info MultiplayerManager.cpp:912: networkTick(223381) mapTick(185027) changing state from(InGameAligned) to(InGameSavingMap)
4169.467 Info MultiplayerManager.cpp:912: networkTick(223399) mapTick(185027) changing state from(InGameSavingMap) to(InGameSendingMap)
4169.479 Info MultiplayerManager.cpp:1176: MapTick(185027) Serving map(C) for peer(3) size(2314129) crc(1076229776)
4171.167 Info MultiplayerManager.cpp:1059: networkTick(223500) mapTick(185027) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
4171.168 Info MultiplayerManager.cpp:1059: networkTick(223500) mapTick(185027) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
4171.467 Info MultiplayerManager.cpp:1059: networkTick(223518) mapTick(185027) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
4173.451 Info MultiplayerManager.cpp:1059: networkTick(223637) mapTick(185027) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
4183.394 Info MultiplayerManager.cpp:1059: networkTick(224234) mapTick(185027) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
4183.394 Canceling serving for peer 3
4183.394 Info MultiplayerManager.cpp:912: networkTick(224234) mapTick(185027) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
4183.560 Info MultiplayerManager.cpp:1059: networkTick(224244) mapTick(185027) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
4185.377 Info MultiplayerManager.cpp:1059: networkTick(224353) mapTick(185027) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
4185.377 Info MultiplayerManager.cpp:1257: networkTick(224353) mapTick(185027) stopping mapAlign
4185.377 Info MultiplayerManager.cpp:912: networkTick(224353) mapTick(185027) changing state from(InGameWaitingForOthers) to(InGame)
4185.377 Info MultiplayerManager.cpp:1585: networkTick(224353) mapTick(185027) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(3) state(InGameWaitingForOthers) mapAlignTick(-1))
)
4187.360 Info MultiplayerManager.cpp:1059: networkTick(224472) mapTick(185146) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
4187.360 Info MultiplayerManager.cpp:1059: networkTick(224472) mapTick(185146) received stateChanged peerID(3) oldState(InGameWaitingForOthers) newState(InGame)
4187.394 Info NetworkInputHandler.cpp:582: assigning playerIndex(1) to peer(3)
4187.394 Info GameActionHandler.cpp:1945: MapTick(185149) processed PlayerJoinGame peerID(3) playerIndex(1) mode(connect)
5162.170 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(100/600).
5163.836 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(200/600).
5165.503 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(300/600).
5167.170 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(400/600).
5168.836 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(500/600).
5170.503 Info Synchronizer.cpp:444: NetworkTick(280702) peer(3) drop detection state(600/600).
5170.519 Info Synchronizer.cpp:590: NetworkTick(280702) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
5172.520 Info MultiplayerManager.cpp:1473: Peer dropout for peer (3) by peer (0) -- removing now
5172.520 Info MultiplayerManager.cpp:1009: networkTick(280821) mapTick(240878) removing peer(3) dropout(true)
5172.520 Info Synchronizer.cpp:516: networkTick(280821) removing peer(3) success(false).
5172.520 Info MultiplayerManager.cpp:912: networkTick(280821) mapTick(240878) changing state from(InGame) to(InGameAligning)
5172.520 Info MultiplayerManager.cpp:1697: networkTick(280821) mapTick(240878) starting mapAlign
5172.520 Info MultiplayerManager.cpp:1611: networkTick(280821) mapTick(240878) adding mapAlignTask(RemovePlayerAlignTask)
5174.502 Info MultiplayerManager.cpp:1059: networkTick(280940) mapTick(240878) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5174.502 Info MultiplayerManager.cpp:1631: networkTick(280940) mapTick(240878) sending mapAlignAction
5176.486 Info MultiplayerManager.cpp:1305: networkTick(281059) mapTick(240878) received MapAlignAction from peer(0), mapAlignTick(240879) appliedTickClosuresCount(0)
5176.486 Info MultiplayerManager.cpp:1713: networkTick(281060) mapTick(240878) mapAlign finished targetTick(240879) updating map and running the tasks ...
5176.486 Info MultiplayerManager.cpp:1585: networkTick(281060) mapTick(240878) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(240879))
)
5176.487 Info NetworkInputHandler.cpp:87: expectedMapTick(240878) refusing Input Action [0 240878 OpenGui] because multiplayer control is not ready
5176.487 Info NetworkInputHandler.cpp:87: expectedMapTick(240878) refusing Input Action [0 240878 OpenGui] because multiplayer control is not ready
5176.488 Info MultiplayerManager.cpp:1732: maptick(240879) crc before applying all ticks: -1437891357
5176.488 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(240879) lastTickApplied(240757) referenceMapTick(240879) networkTick(281060)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240780) inputActions((CheckCRCHeuristic) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240840) inputActions((CheckCRCHeuristic) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240848) inputActions((OpenGui) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240854) inputActions((ChangeWalkingState) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240855) inputActions((ChangeWalkingState) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240856) inputActions((ChangeWalkingState) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240870) inputActions((ChangeWalkingState) ) ) for peer(0)
5176.488 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(240871) inputActions((ChangeWalkingState) ) ) for peer(0)
5176.488 Info MultiplayerManager.cpp:1740: maptick(240879) crc after applying all ticks: -49246868
5176.488 Info MultiplayerManager.cpp:912: networkTick(281060) mapTick(240879) changing state from(InGameAligning) to(InGameAligned)
5178.485 Info MultiplayerManager.cpp:1059: networkTick(281179) mapTick(240879) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5178.485 Info MultiplayerManager.cpp:912: networkTick(281179) mapTick(240879) changing state from(InGameAligned) to(InGameWaitingForOthers)
5180.469 Info MultiplayerManager.cpp:1059: networkTick(281298) mapTick(240879) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
5180.470 Info MultiplayerManager.cpp:1257: networkTick(281298) mapTick(240879) stopping mapAlign
5180.470 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
5180.470 Info MultiplayerManager.cpp:1787: networkTick(281298) mapTick(240879) finishing removing peer(3) hasPeer(false)
5180.470 Info MultiplayerManager.cpp:2082: NetworkTick(281298) MapTick(240879) disconnecting player(1) from the user.
5180.470 Info NetworkInputHandler.cpp:527: expectedMapTick(240879) removing peer(3) success(true).
5180.470 Info Synchronizer.cpp:516: networkTick(281298) removing peer(3) success(false).
5180.470 Info MultiplayerManager.cpp:912: networkTick(281298) mapTick(240879) changing state from(InGameWaitingForOthers) to(InGame)
5180.470 Info MultiplayerManager.cpp:1585: networkTick(281298) mapTick(240879) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
5182.452 Info MultiplayerManager.cpp:1059: networkTick(281417) mapTick(240998) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
8472.445 Info MultiplayerManager.cpp:133: NetworkTick(478823) disconnecting multiplayer connection.
8472.445 Info NetworkInputHandler.cpp:64: expectedMapTick(437747) sending PlayerLeaveGame
8474.429 Info MultiplayerManager.cpp:1455: Disconnect notification for peer (0)
8474.429 Info MultiplayerManager.cpp:1009: networkTick(478942) mapTick(437866) removing peer(0) dropout(false)
8474.429 Info MultiplayerManager.cpp:912: networkTick(478942) mapTick(437866) changing state from(InGame) to(InGameAligning)
8474.429 Info MultiplayerManager.cpp:1697: networkTick(478942) mapTick(437866) starting mapAlign
8474.429 Info MultiplayerManager.cpp:1611: networkTick(478942) mapTick(437866) adding mapAlignTask(RemovePlayerAlignTask)
8476.412 Info MultiplayerManager.cpp:1059: networkTick(479061) mapTick(437866) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
8476.412 Info MultiplayerManager.cpp:1631: networkTick(479061) mapTick(437866) sending mapAlignAction
8478.395 Info MultiplayerManager.cpp:1305: networkTick(479180) mapTick(437866) received MapAlignAction from peer(0), mapAlignTick(437867) appliedTickClosuresCount(0)
8478.395 Info MultiplayerManager.cpp:1713: networkTick(479181) mapTick(437866) mapAlign finished targetTick(437867) updating map and running the tasks ...
8478.395 Info MultiplayerManager.cpp:1585: networkTick(479181) mapTick(437866) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(437867))
)
8478.396 Info MultiplayerManager.cpp:1732: maptick(437867) crc before applying all ticks: -1892033453
8478.396 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(437867) lastTickApplied(437745) referenceMapTick(437867) networkTick(479181)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437747) inputActions((PlayerLeaveGame) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437760) inputActions((CheckCRCHeuristic) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437816) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437819) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437820) inputActions((CheckCRCHeuristic) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437827) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437830) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437832) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437834) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:668: applyAllTickClosures: applying tickClosure(tick(437835) inputActions((SelectedEntityChanged) ) ) for peer(0)
8478.396 Info NetworkInputHandler.cpp:527: expectedMapTick(-1) removing peer(0) success(true).
8478.396 Info GameActionHandler.cpp:1967: MapTick(437867) processed PlayerLeaveGame peerID(0) playerIndex(0)
8478.396 Info MultiplayerManager.cpp:1740: maptick(437867) crc after applying all ticks: 1402919058
8478.396 Info MultiplayerManager.cpp:912: networkTick(479181) mapTick(437867) changing state from(InGameAligning) to(InGameAligned)
8480.395 Info MultiplayerManager.cpp:1059: networkTick(479300) mapTick(437867) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
8480.395 Info NetworkInputHandler.cpp:503: expectedMapTick(-1) adding peer(0).
8480.396 Info MultiplayerManager.cpp:912: networkTick(479300) mapTick(437867) changing state from(InGameAligned) to(InGameWaitingForOthers)
8482.379 Info MultiplayerManager.cpp:1059: networkTick(479419) mapTick(437867) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
8482.379 Info MultiplayerManager.cpp:1257: networkTick(479419) mapTick(437867) stopping mapAlign
8482.379 Info MultiplayerManager.cpp:1763: performing map align task (RemovePlayerAlignTask)
8482.379 Info MultiplayerManager.cpp:912: networkTick(479419) mapTick(437867) changing state from(InGameWaitingForOthers) to(Disconnecting)
8482.379 Info MultiplayerManager.cpp:1585: networkTick(479419) mapTick(437867) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88AB19AED)
00007FF88AB19AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88AAA4FE9)
00007FF88AAA4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88AB18BFA)
00007FF88AB18BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\surface.cpp (309): Surface::findNearestEnemy
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\character.cpp (1600): Character::getShootingTarget
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\cursorrenderer.cpp (116): CursorRenderer::renderPlayerCursor
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\cursorrenderer.cpp (58): CursorRenderer::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-vbn8ul\src\gameview.cpp (774): GameView::prepareRender
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (256): Game::prepareRender
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (221): MainLoop::prepare
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (576): MainLoop::run
c:\cygwin64\tmp\factorio-vbn8ul\src\main.cpp (493): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF888E78102)
00007FF888E78102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88AACC5B4)
00007FF88AACC5B4 (ntdll): (filename not available): RtlUserThreadStart
8487.113 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Re: Crash while leaving MP session as host

Posted: Wed Apr 06, 2016 7:03 am
by kovarex
Thanks for the report, this should be fixed in 0.12.30