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Questions
Posted: Mon Apr 04, 2016 9:04 am
by ExittoDOS
1)How to make stand alone button to fill it up later with own stuff , how would that look in the code ?
2)how to place it on position that is marked red , kinda top , first position if it possible ? also how that would look in code
just adding
do not add to entity buffer of 10KJ
any ways around it to have internal buffer but also able to use first from buffer second from network ???
????
Re: Questions
Posted: Mon Apr 04, 2016 11:41 am
by SirRichie
This does not answer your question, but here are some tips:
- Try to find a better subject, you have used the probably most generic one that exists
- Please provide more information: what have you tried so far, what exactly don't you understand, etc. at the moment, it looks like you are too lazy to look up the things, play around a bit for yourself and maybe even look at other mods, which have solved the problem
- check the documentation on "categories"
Re: Questions
Posted: Mon Apr 04, 2016 8:46 pm
by ExittoDOS
*moved*
Re: Questions
Posted: Mon Apr 04, 2016 9:38 pm
by Lutra
i have made a mod that adds planes, but when i run it, it comes up with this error:

- graphic error.png (43.71 KiB) Viewed 2478 times
what is happening, and how do i fix it? I am fine with the code, not with arty stuff like drawing...

Re: Questions
Posted: Mon Apr 04, 2016 10:06 pm
by ExittoDOS
Lutra wrote:i have made a mod that adds planes, but when i run it, it comes up with this error:
graphic error.png
what is happening, and how do i fix it? I am fine with the code, not with arty stuff like drawing...

i fixed mine by editing pixel size
Code: Select all
animation ={
filename = "__X__/X/X-sprite.png",
priority = "extra-high",
width = 52, height =64,frame_count = 1,
width and height should be the same as your png file
Re: Questions
Posted: Wed Apr 06, 2016 11:24 am
by ExittoDOS
trying to learn how to make own ores
excample code from bobores
want to add completely own ores , which means no checks is needed , also i can simply skip this line ? just to confirm for clean code
next is this line
Code: Select all
local function regenerate_entity(ore)
if game.entity_prototypes[ore] and game.entity_prototypes[ore].autoplace_specification then
game.regenerate_entity(ore)
end
end
could someone translate this pls , especially , if *** and *** then , does not make sense to me
is this line (remote.add_interface("bobores",) nessesary to generate ores ingame or can be skipped?
Code: Select all
-- for i, player in ipairs(game.players) do
-- player.print("Regenerating all ores now, this may take some time...")
-- end
this part is not nessesary here too to me also i dont need it, right ?
and lastly
Code: Select all
for i, player in ipairs(game.players) do
player.print("All ores successfully regenerated!")
not needed for ore regen as far as i understand , right ?