[0.9] Can't reuse pipe before it's totally empty
Posted: Sat Feb 15, 2014 10:06 am
I have a long pipe. There is lubricant in it. I have a pump at the far end, and no sources connected to the pipe. Hovering shows 0.0 lubricant exists in the pipe.
However, lubricant still shows in the glass windows, and water cannot go into the pipe.
I think this is because the game is internally keeping more decimal places than are displayed. I propose a simple change: If a pipe containing more than 1.0 units of water is next to a pipe containing less than 0.1 units of lubricant, then the water should replace the lubricant, destroying it. (This should apply to any pair of substances, lubricant / water is just an example.)
This allows the player to re-use long pipelines without rebuilding the entire pipe.
However, lubricant still shows in the glass windows, and water cannot go into the pipe.
I think this is because the game is internally keeping more decimal places than are displayed. I propose a simple change: If a pipe containing more than 1.0 units of water is next to a pipe containing less than 0.1 units of lubricant, then the water should replace the lubricant, destroying it. (This should apply to any pair of substances, lubricant / water is just an example.)
This allows the player to re-use long pipelines without rebuilding the entire pipe.