Maxed CPU on client causes desyncs
Posted: Fri Apr 01, 2016 3:29 pm
I've been running a non-modded Factorio server on my home server, and we're approaching endgame. The problem is, desyncs are happening more often now. I've been getting desyncs even on a AMD FX-8350 desktop, because when the Factorio thread hits 100 percent CPU, it desyncs with the server. And when it redownloads the map, it immediately desyncs again because -guess what- 100 percent CPU. I've raised the latency all the way up to 380 to reduce the problem, but it just keeps getting worse as the world gets more complex.
Note for the perfectionists: 100 percent CPU usage is referring to 100 percent of one CPU core, as Factorio is not (to my knowledge) multithreaded.
Note for the perfectionists: 100 percent CPU usage is referring to 100 percent of one CPU core, as Factorio is not (to my knowledge) multithreaded.