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Crafting requirements are met but does not process

Posted: Thu Mar 31, 2016 10:02 pm
by ScottSmudger
Hey there,


I believe I have found a bug - Surprised it might not have been reported before.

I am crafting a Processing Unit in an Assembling Machine 2, but it can't craft it due it not having enough resources although it does.

Image


0.5/0.5 sulfuric acid and obviously the circuits are fine.


I'm not so sure "0.5" of a liquid should be a requirement - The units of measurement for crafting something is of course a number to represent how many of that object that is required. But with a liquid (oil, water, acid etc.) this doesn't really apply.

0.5 what? ml? litres? metres cubed? or does it refer too a square in the game so 0.5 m squared?

I think you may need to rethink how to represent these.


Regards,
Scott

Re: Crafting requirements are met but does not process

Posted: Thu Mar 31, 2016 10:04 pm
by Zeblote
It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5.

Re: Crafting requirements are met but does not process

Posted: Thu Mar 31, 2016 10:51 pm
by ScottSmudger
Zeblote wrote:It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5.
Thinking about it that could be possible. But that would mean something would need to require such an obscene amount of sulfuric acid.

My chemical plant produces "5", then my assembling machine and chemical plant (creates batteries) require a total of "2.5".


So the assembling machine getting something less than 0.5 (other than 0) would be impossible ...

Re: Crafting requirements are met but does not process

Posted: Thu Mar 31, 2016 11:34 pm
by Loewchen
ScottSmudger wrote:
Zeblote wrote:It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5.
Thinking about it that could be possible. But that would mean something would need to require such an obscene amount of sulfuric acid.
My chemical plant produces "5", then my assembling machine and chemical plant (creates batteries) require a total of "2.5".
So the assembling machine getting something less than 0.5 (other than 0) would be impossible ...
You can not compare any of that w/o incorporating production times and speeds.

Re: Crafting requirements are met but does not process

Posted: Fri Apr 01, 2016 12:10 pm
by Zeblote
ScottSmudger wrote:
Zeblote wrote:It's probably just a rounding problem, like you have 0.49 sulfuric acid but it needs to be > 0.5.
Thinking about it that could be possible. But that would mean something would need to require such an obscene amount of sulfuric acid.

My chemical plant produces "5", then my assembling machine and chemical plant (creates batteries) require a total of "2.5".


So the assembling machine getting something less than 0.5 (other than 0) would be impossible ...
That only works if they're using fixed precision values. I don't know if liquids do that, though.