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[0.12.29] [posila] Error to load the map

Posted: Tue Mar 29, 2016 12:38 pm
by barto0305
error in C:/Users\Equipo\AppData\Roaming\Factorio
Error:

Code: Select all

   0.001 2016-03-29 09:18:46; Factorio 0.12.29 (Build 17931, win64, alpha)
   0.001 Operating system: Windows Vista Service Pack 1
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Equipo/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.112 Disabled FMA3 (auto)
   0.113 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.114 Available display adapters: 1
   0.114  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.114 Create display on adapter 0. Size 1266x668 at position [40, 32].
   0.149 Initialised Direct3D:[0] NVIDIA GeForce GTX 760; driver: nvd3dumx.dll 10.18.13.5362
   0.175 Desktop composition is active.
   0.217 Loading mod core 0.0.0 (data.lua)
   0.224 Loading mod base 0.12.29 (data.lua)
   2.650 Initial atlas bitmap size is 16384
   2.651 Created atlas bitmap 16384x5509
  19.284 Sprites loaded
  19.478 Loading sounds...
  23.577 Factorio initialised
  51.293 Loading map C:/Users\Equipo\AppData\Roaming\Factorio\saves\ULTRAWORLD.zip
  51.376 Info Scenario.cpp:124: Map version 0.12.27-0
  86.970 Error Chunk.cpp:534: Trying to make chunk at unreasonable position [65536, 65536]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cecrar\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cecrar\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cecrar\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cecrar\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cecrar\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-cecrar\src\surface\chunk.cpp (534): Chunk::Chunk
c:\cygwin64\tmp\factorio-cecrar\src\surface\surface.cpp (962): Surface::loadActiveChunkOrder
c:\cygwin64\tmp\factorio-cecrar\src\surface\surface.cpp (509): Surface::load
c:\cygwin64\tmp\factorio-cecrar\src\map\map.cpp (494): Map::Map
c:\cygwin64\tmp\factorio-cecrar\src\scenario\scenario.cpp (133): Scenario::loadFactory
c:\cygwin64\tmp\factorio-cecrar\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF71571F373)
00007FF71571F373 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFB30F2D92)
00007FFFB30F2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFB6439F64)
00007FFFB6439F64 (ntdll): (filename not available): RtlUserThreadStart
 137.168 Error Util.cpp:78: Unexpected error occurred.

Re: Erro to load the map

Posted: Wed Mar 30, 2016 9:54 am
by posila
Thanks for the report. Upload the broken save, please.

Re: Erro to load the map

Posted: Wed Mar 30, 2016 12:54 pm
by barto0305
This?

Re: Erro to load the map

Posted: Wed Mar 30, 2016 12:57 pm
by barto0305
Is there any solution ? , I do not want to lose the map . Please :cry: :cry: :cry:

Re: Erro to load the map

Posted: Wed Mar 30, 2016 12:58 pm
by posila
barto0305 wrote:This?
No.
C:\Users\Equipo\AppData\Roaming\Factorio\saves\ULTRAWORLD.zip

Re: Erro to load the map

Posted: Wed Mar 30, 2016 1:06 pm
by barto0305
ah jajajaaaja, sorry :C

Re: [0.12.29] [posila] Error to load the map

Posted: Wed Mar 30, 2016 1:55 pm
by posila
Thanks :) We will look into it

Re: [0.12.29] [posila] Error to load the map

Posted: Wed Mar 30, 2016 2:37 pm
by posila
Fixed save:
ULTRAWORLD-fixed.zip
(4.25 MiB) Downloaded 99 times
I didn't find found why it got corrupted, but just one int32 was wrong (count of active chunks). Is your computer OK? Do you experience some random crashes or weird behavior?

Re: [0.12.29] [posila] Error to load the map

Posted: Wed Mar 30, 2016 2:57 pm
by barto0305
If my computer is well, it has two weeks of use, and never experience any faults, create more maps and none had a fault.

The map now works correctly, thank you so much for the work :D :D :D :D :D

Re: [0.12.29] [posila] Error to load the map

Posted: Wed Mar 30, 2016 3:34 pm
by Rseding91
posila wrote:Fixed save:
ULTRAWORLD-fixed.zip
I didn't find found why it got corrupted, but just one int32 was wrong (count of active chunks). Is your computer OK? Do you experience some random crashes or weird behavior?
One int32 being wrong sounds *suspiciously* like hardware failure (memory corruption) considering how many people are using the game right now and this is the first time this particular issue has been reported.

barto0305: I recommend you run some memory tests when you next have time: http://www.memtest.org/