Suggestion/Question about Multiplayer and Blueprints
Posted: Wed Feb 12, 2014 4:17 pm
This may have been addressed elsewhere, but...
Inventory management and sharing. Single player is no big deal, because you have one player inventory. But add in two separate inventories, and you've got constant arguments or issues about who needs the iron plate and steel, and whose going to do what with the limited resources. This is pretty much inevitable even if you've delegated responsibilities, because all of the core resources tend to overlap. Only when you reach late-game total-surplus mode will it not be an issue.
BUT! This could be where the Blueprints could come in. I'm not sure how it's being implemented (this is the Question part), but could it possibly help diffuse the tedium of multiple, unshared inventories? My vision is that all placeable structures (tracks, etc) to be used by Blueprint bots stay in chests (sorta like provider chests). Any player can make the build orders (regardless of what's in their inventory), and if the required structures are available in the chest, then they will get taken and built by the bots.
This may already be exactly how blueprints will work, but I'm just trying to think of ways to lessen the tedium of split inventories.
Inventory management and sharing. Single player is no big deal, because you have one player inventory. But add in two separate inventories, and you've got constant arguments or issues about who needs the iron plate and steel, and whose going to do what with the limited resources. This is pretty much inevitable even if you've delegated responsibilities, because all of the core resources tend to overlap. Only when you reach late-game total-surplus mode will it not be an issue.
BUT! This could be where the Blueprints could come in. I'm not sure how it's being implemented (this is the Question part), but could it possibly help diffuse the tedium of multiple, unshared inventories? My vision is that all placeable structures (tracks, etc) to be used by Blueprint bots stay in chests (sorta like provider chests). Any player can make the build orders (regardless of what's in their inventory), and if the required structures are available in the chest, then they will get taken and built by the bots.
This may already be exactly how blueprints will work, but I'm just trying to think of ways to lessen the tedium of split inventories.