Hot Spot Repair Turrets?
Posted: Mon Mar 28, 2016 12:28 pm
Hi o/
After playing the vanilla game to the end (sending a satelite to space) i've started a new one with mods, including Bobsmod and Marathon. Now i really would like to add something that i missed all the time before: A unit that could be placed somewhere and repair stuff. Critters had some random attacks on my walls, but also has shown some patterns, resulting in hot spots, that were attacked very frequently.
I was looking around in the mod forums but couldnt find anything. I know construction drones can be used to repair and reinstall damaged structures, but to be honest, i never build those since they do not fit the theme IMO. They are balanced around energy consumption so they are an option but i was looking for something for the early mid-game anyways.
The general idea is, everything is atomated, so why do i have run around every time a well known hot spot is attacked to repair some minor scratches on turrets and walls, or spend tons of resources on flying drones that are clearly too much for the simple task?
What i had in mind (and as a mod suggestion) :
- A stationary robot, just like the long arm inserter, but instead of inserting it repairs damaged structures in a 3x3 grid (2 field range).
- Very slow repair rate, no influence on on-going combat.
- Can only repair one target at a time.
- Needs repair kits inserted (like ammo for gun turrets).
- Research path: long arm inserters.
- Not utterly expensive, but also not cheap to build. Also requires advanced circuits (the red ones).
- [optional] Priority Repair filter (5 slots, left with highest priority)
Is there something similar already in some mod that i've missed? Can this even be done, reusing a long inserter like that?
Any pointers, suggestions, insults (I'll take those too! If they are free of course), help or general commentarys welcomed!
After playing the vanilla game to the end (sending a satelite to space) i've started a new one with mods, including Bobsmod and Marathon. Now i really would like to add something that i missed all the time before: A unit that could be placed somewhere and repair stuff. Critters had some random attacks on my walls, but also has shown some patterns, resulting in hot spots, that were attacked very frequently.
I was looking around in the mod forums but couldnt find anything. I know construction drones can be used to repair and reinstall damaged structures, but to be honest, i never build those since they do not fit the theme IMO. They are balanced around energy consumption so they are an option but i was looking for something for the early mid-game anyways.
The general idea is, everything is atomated, so why do i have run around every time a well known hot spot is attacked to repair some minor scratches on turrets and walls, or spend tons of resources on flying drones that are clearly too much for the simple task?
What i had in mind (and as a mod suggestion) :
- A stationary robot, just like the long arm inserter, but instead of inserting it repairs damaged structures in a 3x3 grid (2 field range).
- Very slow repair rate, no influence on on-going combat.
- Can only repair one target at a time.
- Needs repair kits inserted (like ammo for gun turrets).
- Research path: long arm inserters.
- Not utterly expensive, but also not cheap to build. Also requires advanced circuits (the red ones).
- [optional] Priority Repair filter (5 slots, left with highest priority)
Is there something similar already in some mod that i've missed? Can this even be done, reusing a long inserter like that?
Any pointers, suggestions, insults (I'll take those too! If they are free of course), help or general commentarys welcomed!