[0.12.29-Solved] Microstutters, Modded & Unmodded report.
Posted: Mon Mar 28, 2016 1:20 am
First off lets start with the microstutter without any modding
it so happens that when you start a new game with the game option: (Video memory usage: ALL) It would give your game microstutters. Putting this option to high however. Makes it go away maybe an explanation for this would be nice?
More people with this issue > viewtopic.php?f=5&t=22282&p=141344#p141344
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Now with the modded part.
I know this isn't the game itself doing this. But still as the developers have shown interest in the modding community before I'd like to reach out that hand again and report a bug about the modding.
It seems that if you have a lot of script update time. It hogs the game. This wasn't the issue before as I had loads and loads of mods in 0.11.22 It started with 0.12~ I think Kovarex remembers me really trying to push the game to its mod limits
However to get to the issue..
http://prntscr.com/akwbxm
The script update time: as displayed here. needs to be a little bit lower then this. Preferably as low as possible. Otherwise these micro stutters will start to occur too. So Mods need to start working on efficiency of how they are written as well. Otherwise micro stutters will occur eventually. Some prime example mods to mix together to get this issue.
(Momining 1.5~)
(Natural evolution buildings 0.5-0.7 varies)
(Treefarm-Lite 0.6-0.7)
Combine these all together however. And you have yourself a nice little micro stutter getting worse over the entirety of the game.
I will forward this to the game developers. See if they can work out anything in their engine to prevent this somehow.
Or maybe that mod dev's are souly responsible for this and should clean their mod.
Anyway lets see what we can do about this little thing
!
Thanks for your time!
==============================
Specifications in case needed:
Operating System: Windows 10 Home 64-bit (10.0, Build 10586)
Videocard: NVIDIA GeForce GTX 970
Processor: I7-4770K @ 4,2 Gh'z
RAM: 32GB
it so happens that when you start a new game with the game option: (Video memory usage: ALL) It would give your game microstutters. Putting this option to high however. Makes it go away maybe an explanation for this would be nice?
More people with this issue > viewtopic.php?f=5&t=22282&p=141344#p141344
---------------------------
Now with the modded part.
I know this isn't the game itself doing this. But still as the developers have shown interest in the modding community before I'd like to reach out that hand again and report a bug about the modding.
It seems that if you have a lot of script update time. It hogs the game. This wasn't the issue before as I had loads and loads of mods in 0.11.22 It started with 0.12~ I think Kovarex remembers me really trying to push the game to its mod limits

However to get to the issue..
http://prntscr.com/akwbxm
The script update time: as displayed here. needs to be a little bit lower then this. Preferably as low as possible. Otherwise these micro stutters will start to occur too. So Mods need to start working on efficiency of how they are written as well. Otherwise micro stutters will occur eventually. Some prime example mods to mix together to get this issue.
(Momining 1.5~)
(Natural evolution buildings 0.5-0.7 varies)
(Treefarm-Lite 0.6-0.7)
Combine these all together however. And you have yourself a nice little micro stutter getting worse over the entirety of the game.
I will forward this to the game developers. See if they can work out anything in their engine to prevent this somehow.
Or maybe that mod dev's are souly responsible for this and should clean their mod.
Anyway lets see what we can do about this little thing

Thanks for your time!
==============================
Specifications in case needed:
Operating System: Windows 10 Home 64-bit (10.0, Build 10586)
Videocard: NVIDIA GeForce GTX 970
Processor: I7-4770K @ 4,2 Gh'z
RAM: 32GB