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Prevent mod-mismatch in multiplayer?

Posted: Wed Mar 23, 2016 9:59 pm
by fruitcup
I am creating a mod that doesn't affect the game state -- only single clients. How can I make it so that there isn't a mod mismatch when playing multiplayer? I figured since it doesn't change the game state, it shouldn't be required for everyone.

Thanks!

Re: Prevent mod-mismatch in multiplayer?

Posted: Wed Mar 23, 2016 10:23 pm
by Choumiko
So it's graphics only? I guess you could overwrite the base game graphics ( back them up first, since it will likely not update Factorio with the other graphics)
Right now every mod is needed by every player, no matter what. I think some sort of detection for non state changing mods was mentioned somewhere sometime ( very precise, sorry :D )