Research system improvement
Posted: Tue Mar 22, 2016 7:46 am
I've recently bought and started playing Factorio and although that Research system works well with the game, it just feels strange, that player manufactures "vials", which are put into laboratory and then magically some new blueprints pops out of the blue air. Serves well for game progress, but for me personally it feels awkward and I believe that there is more potential.
Suggestion:
Blueprints are scattered around the planet in fragments from crashed spaceship database. Player must first collect those scattered pieces and then assemble them and clean them. Easy basic blueprints can be "cleaned" by red vials, more damaged/soiled blueprints require different types of vials (and in increased numbers).
Radars are the only effective way how to scan those fragments.
Pros-
- now, research makes sense
- player is now forced to move out of base in order to progress in game (right now, that moment occurs only when player is in the final stage of the game and needs alien vials and like 3 bases are enough to defeat to get 450 vials or so to finish the game) hence, more fun in the multiplayer
- if player is forced to fight aliens more early in the game, and to fight more. there is actually a good reason to research weapon systems sooner
- it gives additional use for radar. Right now, one radar is perfectly comfortable for the whole run of the game, and actually is not necessary at all. This gives him a purpose. Later on, more advanced version of radars would be needed to scan more distant zones.
- it gives sense to build a car to reach huge distances for new research. At this moment, the only thing a player needs is couple of steel conductor pillars and few laser turrets and run few clicks to kill aliens
Cons-
- can't think of any.
Suggestion:
Blueprints are scattered around the planet in fragments from crashed spaceship database. Player must first collect those scattered pieces and then assemble them and clean them. Easy basic blueprints can be "cleaned" by red vials, more damaged/soiled blueprints require different types of vials (and in increased numbers).
Radars are the only effective way how to scan those fragments.
Pros-
- now, research makes sense
- player is now forced to move out of base in order to progress in game (right now, that moment occurs only when player is in the final stage of the game and needs alien vials and like 3 bases are enough to defeat to get 450 vials or so to finish the game) hence, more fun in the multiplayer
- if player is forced to fight aliens more early in the game, and to fight more. there is actually a good reason to research weapon systems sooner
- it gives additional use for radar. Right now, one radar is perfectly comfortable for the whole run of the game, and actually is not necessary at all. This gives him a purpose. Later on, more advanced version of radars would be needed to scan more distant zones.
- it gives sense to build a car to reach huge distances for new research. At this moment, the only thing a player needs is couple of steel conductor pillars and few laser turrets and run few clicks to kill aliens
Cons-
- can't think of any.