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Light up area of effect of already placed mining drills...
Posted: Sat Mar 19, 2016 8:34 pm
by Loewchen
...when having mining drills in hand. Or in other words having the effect of energy poles just for mining drills.
This would be especially useful when using mods that extend the area.
Greetings Loewchen
Re: Light up area of effect of already placed mining drills...
Posted: Sun Mar 20, 2016 12:42 am
by bobingabout
It does it for roboports too when holding pretty much any logistic item that can connect to the roboport grid.
Not a bad idea.
Re: Light up area of effect of already placed mining drills...
Posted: Sun Mar 20, 2016 9:15 pm
by ske
I second this idea. This would come in handy when we have other kinds of mining equipment with larger area of effect, such as veicle/robot based mining are available.
Re: Light up area of effect of already placed mining drills...
Posted: Mon Mar 21, 2016 11:12 am
by Koub
In fact every item having an area of effect should show the aforementioned area of effect the way roboports, power poles, poison capsules, ... do when the same item type is held on hand (mining drills, turrets, power poles, ...)