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Deconstruction
Posted: Sat Feb 01, 2014 11:42 am
by Plop and run
Define an area with you mouse and a chest. Some mechanism deconstructs everything in the area and puts it into the chest. A robot is fine thematically, but they appear too late in the game imo.
Rebuilding factories is the most tedious and painful part of the game.
Re: Deconstruction
Posted: Sat Feb 01, 2014 1:22 pm
by kovarex
Hello, this is already prepared for 0.9, but construction robots are needed for that.
Re: Deconstruction
Posted: Sat Feb 01, 2014 3:14 pm
by Spider
kovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
Does that include ressources? Building my Factory over ressources looks.. bad

Re: Deconstruction
Posted: Sat Feb 01, 2014 3:58 pm
by Plop and run
kovarex wrote:Hello, this is already prepared for 0.9, but construction robots are needed for that.
Oh, that's convenient. I find myself redesigning my whole science factory couple of times before robots are unlocked though. Maybe if it was on wheels you could unlock him before flight

Re: Deconstruction
Posted: Sat Feb 01, 2014 4:19 pm
by BurnHard
Well in my opinion construction robots can be researched really early, you need just a few green and red science packs (Thats no more than 6 or 7 assemblers in some small space). Usually that is long before you would even think of rebuilding bigger structures.
Re: Deconstruction
Posted: Sat Feb 01, 2014 10:28 pm
by ssilk
I don't know. Creating the first working blue-potion factory was really hard for me, but in the end a great relief. The hurdle of 150 blue potions, to research logistics is eventually too big. But not, when you have blueprints before that, which can help newbies.
I really don't know.