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MP "Fake player"
Posted: Wed Mar 16, 2016 2:21 am
by Ardragoon
i love this game.
but i dont have 5h a day to play it.
so i decidet to start a server. only for me.
everything works fine. but...
if i leave the server the server pauses.
i know that the server pause when no players online.
but i want it to run even if no player is online.
Is there a possibility to run "fake players"?
Just to let the server know that theres someone on?
so if anyone has an solution i would appreciate it a lot
PS: Its an windows server.
greets
Ardragoon
Re: MP "Fake player"
Posted: Wed Mar 16, 2016 7:23 am
by Koub
You can run Factorio.exe --help to get a list of options.
Code: Select all
General options:
-h [ --help ] display help
--version show version information
-c [ --config ] PATH config file to use
Running options:
-s [ --map2scenario ] arg map to scenario conversion
--apply-update arg immediately apply update package
--create SAVE create a new map
--start-server SAVE start a multiplayer server
--mp-load-game SAVE start Factorio and load a game in multiplayer
--mp-connect ADDRESS start factorio and connect to address
--load-game SAVE start Factorio and load a game in singleplayer
--benchmark SAVE load save and run benchmark
--benchmark-ticks N (=1 000) number of ticks for benchmarking. Default is
1000
--force-opengl use OpenGL for rendering
--force-d3d use Direct3D for rendering
--fullscreen BOOL start game in windowed mode (saved to
configuration)
--max-texture-size N maximal size of texture that the game can use
(saved to configuration). Should be power of
two greater than 2048
--graphics-quality arg accepted values: normal, low, very-low
--video-memory-usage arg accepted values: all, high, medium, low
Server options:
--latency N multiplayer server latency, in ticks
--latency-ms N multiplayer server latency, in milliseconds
--autosave-interval N (=2) server autosave interval, in minutes
--autosave-slots N (=3) server autosave slots
--disallow-commands disallow use of the command console
--peer-to-peer use peer-to-peer communication
--no-auto-pause don't automatically pause when no players are
connected
Last one may be what you want

Re: MP "Fake player"
Posted: Wed Mar 16, 2016 10:10 pm
by Bisa
also be mindful of the evolution factor that will increase with time - might leave you with nasty biters, more than you can handle if you leave it over night with no players to progress and build accordingly
Re: MP "Fake player"
Posted: Wed Mar 16, 2016 11:24 pm
by Ardragoon
i tryed "-help" but it wont work.
but with "--help" it works like a charm. X_x
every server has it own commands -.-
thx for the reply
and thx bisa for the info. never thought on that.
I will run more servers on different options to see whats happening.
from now on im courios whats happening in future
thx a lot
greets
Ardragoon
Re: MP "Fake player"
Posted: Thu Mar 17, 2016 5:48 pm
by Bisa
Ardragoon wrote:i tryed "-help" but it wont work.
but with "--help" it works like a charm. X_x
just some random curiosa information:
-- vs - options are generally - being shorthand versions and -- the full word, example:
--help == -h
--verbose == -v
and so on
good luck with your server

Re: MP "Fake player"
Posted: Fri Mar 18, 2016 12:16 am
by Ardragoon
very good to know :>
and an info for you.
biter evolution stops if nobody is online. the rest works like a charm.
my biter evolution was at 24,4% last night.
after 24h it was 24,4% again but every chest was full with steel plates
i will have a look tomorow after work again. but if the evolution stops it would be perfekt
greets
ARdragoon
Re: MP "Fake player"
Posted: Fri Mar 18, 2016 8:26 am
by Bisa
Ardragoon wrote:biter evolution stops if nobody is online. the rest works like a charm.
wow, I did not expect that - please let me know your results going forward, this seem a bit "exploitable" to me

Re: MP "Fake player"
Posted: Sat Mar 19, 2016 12:45 am
by Ardragoon
ok... im totaly wrong X_x
Evolution wont stop. Maybe there was a little bug or something.
because tonight im at 50% biter evolution. oO
every other "evolution test server" is growing.
so. sry. evolution isnt stopable
greets
ardragoon
Re: MP "Fake player"
Posted: Sat Mar 19, 2016 10:48 am
by prg
You can stop it manually before you go offline with
Code: Select all
/c game.map_settings.enemy_evolution.enabled=false
Don't forget to turn it on again when you reconnect.
Re: MP "Fake player"
Posted: Sat Mar 19, 2016 11:04 am
by kovarex
Bisa wrote:Ardragoon wrote:i tryed "-help" but it wont work.
but with "--help" it works like a charm. X_x
just some random curiosa information:
-- vs - options are generally - being shorthand versions and -- the full word, example:
--help == -h
--verbose == -v
and so on
good luck with your server

But mainly, the commands with one dash (-), can be combinable, so for example if you have option -a -b -c, you can combine it to -abc.
But as still you can have command called "abc", you need to say it by double dash (--), that you want to call command abc instead of a + b + c.
This is the standard way hot to deal with it, not our invention

Re: MP "Fake player"
Posted: Sat Mar 19, 2016 12:44 pm
by Bisa
kovarex wrote:But mainly, the commands with one dash (-), can be combinable, so for example if you have option -a -b -c, you can combine it to -abc.
But as still you can have command called "abc", you need to say it by double dash (--), that you want to call command abc instead of a + b + c.
TIL - well, today I learned that which I somehow already knew by experience but never thought about before, thnx
