How do not create enemy bases
Posted: Thu Mar 10, 2016 5:05 pm
I want make it for the mod: dot'n create enemy bases.
It will crash the game?
It's perfect at map generating. I don't know how game creating new enemy-bases at free place, when chanks is already generated.
Code: Select all
data.raw["autoplace-control"]["enemy-base"] = nil
data.raw["unit-spawner"]["biter-spawner"] = nil
data.raw["unit-spawner"]["spitter-spawner"] = nil
data.raw["turret"]["small-worm-turret"] = nil
data.raw["turret"]["medium-worm-turret"] = nil
data.raw["turret"]["big-worm-turret"] = nil
It's perfect at map generating. I don't know how game creating new enemy-bases at free place, when chanks is already generated.