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[0.12.24] [kovarex] Broken replay

Posted: Tue Mar 08, 2016 3:44 pm
by DevilXD
I was playing yesterday with a friend, we started together a new game. Today I was watching a replay of it and noticed that my character didn't put coal into the first boiler, and in result the science lab was using science packs without power. I'm attaching a save, the bug is located just before halfway point of entire replay - after that point I got stuck with 17 Coal in hand. I used Ctrl+click to put coal into a boiler if that matters.

https://www.dropbox.com/s/bm91n4tjkmeut ... i.zip?dl=1

Re: [0.12.24] [kovarex] Broken replay

Posted: Mon Mar 14, 2016 12:49 pm
by kovarex
Hello, I would need the complete mod folder to be able to see the replay.

From the description it really seems weird, as if the replay is broken, it would just stop the replay on error, that the map is different.

Re: [0.12.24] [kovarex] Broken replay

Posted: Mon Mar 14, 2016 1:29 pm
by posila
kovarex wrote:From the description it really seems weird, as if the replay is broken, it would just stop the replay on error, that the map is different.
MP replays don't do CRC checks. I don't think MP replays are fully supported in 0.12.

Re: [0.12.24] [kovarex] Broken replay

Posted: Mon Mar 14, 2016 6:32 pm
by DevilXD
kovarex wrote:Hello, I would need the complete mod folder to be able to see the replay.

From the description it really seems weird, as if the replay is broken, it would just stop the replay on error, that the map is different.
Delivered: https://www.dropbox.com/s/i8nefz394rtpr ... x.zip?dl=1

There is a part at like 4/10 of the replay. when I put the coal into the boiler but it gets stuck in my hand, couple minutes later we check the electric network and it shows that it works, and even later our laboratory works, it uses research packs and makes progress while still indicating that it has no power. Hope I described it well enough :)

Re: [0.12.24] [kovarex] Broken replay

Posted: Tue Mar 22, 2016 4:31 pm
by kovarex
posila wrote:
kovarex wrote:From the description it really seems weird, as if the replay is broken, it would just stop the replay on error, that the map is different.
MP replays don't do CRC checks. I don't think MP replays are fully supported in 0.12.
Yes, that is true, I added task to add crc checks to multiplayer replays to 0.13

Re: [0.12.24] [kovarex] Broken replay

Posted: Fri Aug 26, 2016 2:26 pm
by kovarex
CRC's are now saved in the replay in multiplayer so it should be fixed for 0.14