Logistics storage fixes
Posted: Tue Jan 21, 2014 11:42 pm
One thing I've noticed with my logistics network is that I don't find automatic storage useful. This is because the items offered at provider chests are offloaded into nearby storage chests with only distance as the deciding factor between them, and these chests are filled randomly with whatever providers happen to be offering. This is no way to adequately buffer a requester chest, nor organize one's materials in a storage array!
I'd like to suggest that a logistics storage chest have an interface where you can define which items to store, up to what maximum amount. That way players will always know where to look to find their stuff, and a reasonable collection of materials can be made available at key points in the physical operations zone. Plus, an automated storage field becomes meaningful, instead of just this thing full of random junk that your drones are always filling up and pulling from instead of the specific chest you want them to pay attention to. You could easily use the same logistics interface the other chests use for this.
I'd also like some way to adjust the priority of a given chest in the logistics system, so that you can say "fill requests from this chest before you check others" or "this chest is low priority, use other chests first". This way, you could tell your drones to grab from a particular provider chest instead of a nearer one, or use a specific storage chest before/after checking your providers, or fill the requester chest after filling the storage chest, and so on. Logical priority would take precedence over physical distance, but only to a limit, so that your drones don't fly all over creation and get themselves destroyed trying to grab iron from a base on the other side of the map. This could be a slider at the bottom of the logistics request/inventory grid, labeled "Logistics priority" with a number from 0 to 9, default 1 (low priority).
I'd like to suggest that a logistics storage chest have an interface where you can define which items to store, up to what maximum amount. That way players will always know where to look to find their stuff, and a reasonable collection of materials can be made available at key points in the physical operations zone. Plus, an automated storage field becomes meaningful, instead of just this thing full of random junk that your drones are always filling up and pulling from instead of the specific chest you want them to pay attention to. You could easily use the same logistics interface the other chests use for this.
I'd also like some way to adjust the priority of a given chest in the logistics system, so that you can say "fill requests from this chest before you check others" or "this chest is low priority, use other chests first". This way, you could tell your drones to grab from a particular provider chest instead of a nearer one, or use a specific storage chest before/after checking your providers, or fill the requester chest after filling the storage chest, and so on. Logical priority would take precedence over physical distance, but only to a limit, so that your drones don't fly all over creation and get themselves destroyed trying to grab iron from a base on the other side of the map. This could be a slider at the bottom of the logistics request/inventory grid, labeled "Logistics priority" with a number from 0 to 9, default 1 (low priority).