Sebb767 wrote:What do you think?
Haha, I am not really sure. All I am saying is, higher max speed would make train use "easier" or it requires to send less trains per station.
The idea to limit max speed so you can't get killed by the train if you have some proper shield equipment on, seems good!
After all, it is your mod, and the decision lies with you.
Also I see that cargo locomotives accelerate really quickly - is there a way to reduce acceleration?
Compared to real life trains, super long cargo trains accelerate really really slowly, like maybe 1 m/s² or even slower?
After all, I (and everyone else) can still customize your entities.lua file to my specific needs, if I personally feel like trains are too fast or slow.
One more suggestion though (I am not really sure if this is a problem at current times of internet speed or HDD space):
The mod uses up 75mb at the moment, half of which is another copy of the .git folder - if more people are using the mod, is there a way you could reduce the size of the .zip, if it doesn't take too much effort for you?
I have only worked a few times with .git, so I have basically no idea. ^^
Also the blue and yellow locomotives aren't used just yet, so you could exclude the graphics from the .zip until you start using them.
Edit:
I wish I could help you but I can't find much info in the Factorio Api on what variables to change to change acceleration, or how all of the variables (power consumption, max speed, friction, air resistance) are used to calculate acceleration and max speed (in kph).
I guess I could change a few variables in the locomotive entity file and use time stops to create a table of how the variables affect acceleration and max speed.
Edit2:
I found out, that all the following variables affect acceleration:
Code: Select all
cargo_loc.weight
cargo_loc.friction_force
cargo_loc.air_resistance
cargo_loc.max_power
Weight also affect deacceleration (= braking). And now I also realized, that
trains with full cargo-wagons aren't actually slower (= less acceleration, lower max speed) compared to trains with empty cargo-wagons. I would really want the developers to have that "fixed". Like one item in the cargo-wagons of anything item entity could be "one unit of weight".
So for myself as a conclusion, I might be using 5 to 10 times the amount of weight in the cargo-locomotive aswell as maybe reducing its max_power setting. I really like slow acceleration and braking.
Friction and air resistance seem to only matter at high speeds. The max power seem to affect acceleration aswell as (obvious:) power consumption, so the fuel it requires. Locomotives use full power consumption for as long as the max speed isn't reached. So setting max speed to a high amount while having slow acceleration is a bad idea haha.
Also in case you didn't know, the default locomotive max speed is calculated through: 259.2 kph = 1.2 (= variable) * 60 (= frames per second) * 3.6 (= conversion meter/second to kilometers/hour)
Edit3:
In the german wiki article of
https://en.wikipedia.org/wiki/Rail_freight_transport they talk about that cargo freight transports drive between 90 and 120 kph.