Bisa wrote:ThermoNuke wrote:I have no tried hosting on my own machine yet. I will try as soon as I am back home. It does happen with any world save and regardless of who is connected.
might be a server issue then, what does the logs say?
Here is a snippet of the log.
((peerID(2) state(DesyncedAligning) mapAlignTick(27976))
)
563.979 Info MultiplayerManager.cpp:1704: maptick(27988) crc before applying all ticks: -1199570576
563.979 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(27988) lastTickApplied(27973) referenceMapTick(27988) networkTick(33755)
563.979 Info MultiplayerManager.cpp:1712: maptick(27988) crc after applying all ticks: -1199570576
563.979 Info MultiplayerManager.cpp:906: networkTick(33755) mapTick(27988) changing state from(InGameAligning) to(InGameAligned)
564.195 Info MultiplayerManager.cpp:1043: networkTick(33767) mapTick(27988) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
564.195 Info MultiplayerManager.cpp:1043: networkTick(33767) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedAligning) newState(DesyncedAligned)
564.395 Info MultiplayerManager.cpp:1296: networkTick(33779) mapTick(27988) received playerReconnect
564.395 Info MultiplayerManager.cpp:2050: NetworkTick(33779) MapTick(27988) disconnecting player(1) from the user.
564.395 Info NetworkInputHandler.cpp:515: expectedMapTick(27988) removing peer(2) success(true).
564.395 Info NetworkInputHandler.cpp:491: expectedMapTick(27988) adding peer(2).
564.395 Info MultiplayerManager.cpp:1043: networkTick(33779) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedAligned) newState(DesyncedCreatingReport)
564.495 Info MultiplayerManager.cpp:1043: networkTick(33785) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedCreatingReport) newState(DesyncedWaitingForMap)
564.496 Info MultiplayerManager.cpp:906: networkTick(33785) mapTick(27988) changing state from(InGameAligned) to(InGameSavingMap)
564.579 Info MultiplayerManager.cpp:906: networkTick(33791) mapTick(27988) changing state from(InGameSavingMap) to(InGameSendingMap)
564.582 Info MultiplayerManager.cpp:1160: MapTick(27988) Serving map(C) for peer(2) size(612848) crc(505635636)
564.695 Info MultiplayerManager.cpp:1043: networkTick(33797) mapTick(27988) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
564.795 Info MultiplayerManager.cpp:1043: networkTick(33803) mapTick(27988) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
564.995 Info MultiplayerManager.cpp:1043: networkTick(33815) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedWaitingForMap) newState(DesyncedDownloadingMap)
566.295 Info MultiplayerManager.cpp:1043: networkTick(33893) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedDownloadingMap) newState(DesyncedLoadingMap)
566.295 Canceling serving for peer 2
566.295 Info MultiplayerManager.cpp:906: networkTick(33893) mapTick(27988) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
566.395 Info MultiplayerManager.cpp:1043: networkTick(33899) mapTick(27988) received stateChanged peerID(2) oldState(DesyncedLoadingMap) newState(InGameWaitingForOthers)
566.494 Info MultiplayerManager.cpp:1043: networkTick(33905) mapTick(27988) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
566.494 Info MultiplayerManager.cpp:1231: networkTick(33905) mapTick(27988) stopping mapAlign
566.494 Info MultiplayerManager.cpp:906: networkTick(33905) mapTick(27988) changing state from(InGameWaitingForOthers) to(InGame)
566.494 Info MultiplayerManager.cpp:1557: networkTick(33905) mapTick(27988) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
566.695 Info MultiplayerManager.cpp:1043: networkTick(33917) mapTick(28000) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
566.695 Info MultiplayerManager.cpp:1043: networkTick(33917) mapTick(28000) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
566.729 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(2)
566.729 Info GameActionHandler.cpp:1943: MapTick(28003) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
569.195 Info MultiplayerManager.cpp:1429: Disconnect notification for peer (2)
569.195 Info MultiplayerManager.cpp:993: networkTick(34067) mapTick(28144) removing peer(2) dropout(false)
569.195 Info MultiplayerManager.cpp:906: networkTick(34067) mapTick(28144) changing state from(InGame) to(InGameAligning)
569.195 Info MultiplayerManager.cpp:1669: networkTick(34067) mapTick(28144) starting mapAlign
569.195 Info MultiplayerManager.cpp:1583: networkTick(34067) mapTick(28144) adding mapAlignTask(RemovePlayerAlignTask)
569.395 Info MultiplayerManager.cpp:1043: networkTick(34079) mapTick(28144) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
569.395 Info MultiplayerManager.cpp:1043: networkTick(34079) mapTick(28144) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
569.395 Info MultiplayerManager.cpp:1603: networkTick(34079) mapTick(28144) sending mapAlignAction
569.595 Info MultiplayerManager.cpp:1279: networkTick(34091) mapTick(28144) received MapAlignAction from peer(0), mapAlignTick(28145) appliedTickClosuresCount(0)
569.595 Info MultiplayerManager.cpp:1279: networkTick(34091) mapTick(28144) received MapAlignAction from peer(2), mapAlignTick(28146) appliedTickClosuresCount(28)
569.595 Info MultiplayerManager.cpp:1685: networkTick(34092) mapTick(28144) mapAlign finished targetTick(28146) updating map and running the tasks ...
569.595 Info MultiplayerManager.cpp:1557: networkTick(34092) mapTick(28144) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(28145))
((peerID(2) state(InGameAligning) mapAlignTick(28146))