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Efficient, Aesthetic & Automated Red & Green node

Posted: Fri Mar 04, 2016 1:13 am
by stunevol
Thought i'd share this. Been trying for ages to find an aesthetically pleasing and highly efficient layout for an automated RED+GREEN science setup. I'll address the others separately when i get to them (still fairly new to the game).
Will post link below since i cant put url's in my first comment.

Re: efficient+aesthetic+automated RED+GREEN node

Posted: Fri Mar 04, 2016 1:14 am
by stunevol

Re: efficient+aesthetic+automated RED+GREEN node

Posted: Fri Mar 04, 2016 1:49 am
by Klonan
Topic moved to show your creations,
Changed your title because it was killing me,

Nice setup though, glad you're enjoying the game :D

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Sun Mar 06, 2016 3:54 pm
by Pappus
4 factories per is overkill. 3 red/green already supply like 8 labs (probably more)

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Wed Mar 16, 2016 4:46 pm
by RockSkunk
hey there fellow new-guy.
(started a few hours ago)
mind if i "borrow" this design from ya? looks great!

my designs usually tend to start out nicely, then get extremely messy in a flash...
but this looks very neat!

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Thu Mar 17, 2016 4:33 pm
by starholme
Pappus wrote:4 factories per is overkill. 3 red/green already supply like 8 labs (probably more)
4 is overkill? Guess it depends on play style. 4 is a nice start. And yeah, he could supply some more labs, which are nicely laid out to be expanded already.

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Tue Apr 05, 2016 12:07 pm
by shimrodmimir
Very elegant :)

I'm fairly new to this, but it seems the cog production in the green production line is a bit of a bottleneck. I've added a long inserter from the cog production on the red line to the conveyor belt production, which seems to balance it out quite nicely.

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Thu Apr 07, 2016 1:30 am
by Zimme2579
Pappus wrote:4 factories per is overkill. 3 red/green already supply like 8 labs (probably more)
Overkill?!?! this is Factorio we're talking about overkill isn't a thing.

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Thu Apr 07, 2016 10:11 am
by Westrum
Isn't that the wrong ratio? Afaik, you should have 6 green and 5 red.

Re: Efficient, Aesthetic & Automated Red & Green node

Posted: Thu Apr 07, 2016 11:23 am
by Koub
As long as you produce enough red and green to saturate your labs, there is no such thing as good ratio. However, if you produce just precisely enough to feed your labs full speed, then, ratios are 5 red, 6 green, 12 blue in vanilla.