Looking for the way train stops are handled
Posted: Tue Mar 01, 2016 3:18 am
I'm looking for the code and files that show how locomotives and train stops work together. Specifically, where a locomotive stops in relation to a train stop and whether that can be changed. I've been fiddling a bit with entity lengths to make locomotives and wagons exactly 8 units long horizontally and am now contemplating how train stops behave just in case they're a significant factor in making sure locomotives and wagons behave themselves.
The main things I've been looking at are whether a locomotive's collision box, selection box, or drawing box affect where it stops in relation to a train stop or if it's something else entirely that I haven't yet found.
Could I please get some insight from someone who knows how these all interact??
The main things I've been looking at are whether a locomotive's collision box, selection box, or drawing box affect where it stops in relation to a train stop or if it's something else entirely that I haven't yet found.
Could I please get some insight from someone who knows how these all interact??