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WIP: compartmentalized factory

Posted: Mon Feb 29, 2016 8:44 pm
by vanatteveldt
Inspired by the how do you build your factory thread I decided to try something new, with specialized sub-factories on separate islands linked with an extensive rail network.
Setup and rules
old screenshot

Re: WIP: compartmentalized factory

Posted: Sat Mar 05, 2016 2:30 pm
by vanatteveldt
Progress: Blue science

The basics are done. We now have the following factories / companies:

- Codelco: copper smelting
- Corus: iron/steel smelting
- Rail Works
- Stone works (stone, brick, concrete)
- Silicon valley, including Intel (red circuits) and research
- DHL Logistics (belts, inserters)
- DSM Chemicals (sulphur and plastics from crude + coal)
- Hemweg: coal plant
base overview pictures
Evaluation:
- It's sort of fun, at least if you like playing with trains :)
- Building a plant a lot more work than simply branching off a main bus, since most factories have 3+ inputs and 1+ outputs, so every factory has a pretty big rail yard
- Scalability should be really good due to the simplicity of each design and the ability to build away from the station in all directions. The throughput of rail shipping and the . Warehousing (un)loading can become a bottleneck, but logistics robot should be able to fix that.
- Inventory management for bulk goods is quite good with trains only running when needed, with retail goods it's more difficult.

Plans:
- Build a robots plant ("US Robotics & Mechanical Men"), so I can *finally* start using blueprints
- Retools some/all of the existing factories to use logistics. I'm curious how many robots you need to replace the belt in smelting plants and mines.
- Build a blue circuit plant ("IBM") and a weapons factory ("Si vis Pacem")
- Get purple science going and acquire more oil (https://xkcd.com/1191/ :-) )
- Build "General Electrics" (mines, other commodities) and a central warehouse for stuff I like to carry around

Re: WIP: compartmentalized factory

Posted: Sun Mar 06, 2016 9:29 pm
by Alekthefirst
dude i absolutely love your map

Re: WIP: compartmentalized factory

Posted: Sun Mar 06, 2016 10:15 pm
by vanatteveldt
Thanks :).

I made some progress: US Robotics and IBM were "founded", and I cleared the part of the island S of the starting base (Silicon Valley). This was a bit annoying as I didn't have any artifacts yet, but evolution was already >80%, so I had to use turret creep to harvest some artifacts. I now have power armor + portable fusion and started researching some purple techs. I'm building a new oil outpost on the E, and will also use that as a base to clear the rest of that island - I need to get to combat robots 3 and power armor 2 before behemoths start appearing...

Re: WIP: compartmentalized factory

Posted: Wed Mar 09, 2016 6:19 am
by NightCabbage
This looks cool :)

I'm wondering how you do the bridges?

I notice you're using mods... (ie. I see warehouses...) - could you provide a list of mods you're using?

Re: WIP: compartmentalized factory

Posted: Wed Mar 09, 2016 7:46 am
by vanatteveldt
Progress: cleared out the E and added an oil outpost; built FoxConn (modules) and started on Sivis Pacem (weapons), also increased green circuit capacity. Will post some screens later!

@NightCabbage:
I build the bridges either manually with landfill, but mostly with FARL's "bridge water" option (which uses a ton of concrete)

Mods:
advanced-logistics-system_0.2.10.zip (haven't used it yet, seems unaware of logistic warehouses)
color-coding_1.0.7.zip
EvoGUI_0.4.10.zip
expanded_tools_1.0.1.zip
FARL_0.4.41.zip
Foreman_0.0.9.zip
InitialScan_0.1.3.zip
Landfill_2.1.7.zip
launch-control_0.1.2.zip
Orbital Ion Cannon_1.0.6.zip
Piano_Player_0.1.0.zip
RailTanker_1.1.2.zip
rso-mod_1.4.6.zip
SmartTrains_0.3.7.zip
STRS_0.0.5.zip
Warehousing_0.0.6.zip
YARM_0.7.12.zip

Re: WIP: compartmentalized factory

Posted: Wed Mar 09, 2016 11:43 am
by ssilk
This looks really nice. I did the same for my factory. But everything is about factor 20 times bigger and not so nice. :) Currently running around 200 trains.

In my opinion the biggest problem of this setup is, that there is so much not useable items in each station, waiting for transport or moving on belts or in wagons that the basic setup needs to be really big, otherwise it cannot fill up the gaps.

Re: WIP: compartmentalized factory

Posted: Thu Mar 10, 2016 2:23 am
by NightCabbage
Excellent! Thank you very much :)

I'm currently running no mods, but might pick a few up if they seem to make the game better! Some form of bridges or landfill would be great for an island map!