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hunger

Posted: Mon Feb 22, 2016 9:05 pm
by ZombieMooose
I have an idea for a mod, it would work similar to Oxygen does but would indicate hunger. Perhaps with new entities will a whole production chain dedicated to bread?

Wheat > Flour + Water > Dough + Furnace = Bread

For balance purposes it would provide more hunger and health than fish, since fish are easier to get (even though they're not as plentiful).

Perhaps even a kind of Homeworld mechanic where you can "cast" nets and gather fish (although a LOT slower than in homeworld maybe 1 every 4 minutes).

What do you all think? I wouldn't mind making this myself, but I would need to learn a lot about coding to get it done, which is why I'm putting it in the suggestion group instead.

Let me know what you think, and like I said I'd be willing to make it myself, but I'd need a lot of help - so pointing me in that direction would be great.

Ooooo I just thought of something. Maybe a late game "food cube" (or pill) that increases hunger and health even more than bread does but has a really long food chain? That would be neat.

Anyway let me know what you think regardless, and perhaps give feedback on the feasibility of the project. Thanks!

Re: hunger

Posted: Mon Mar 07, 2016 10:09 pm
by Factorio2016
[MOD 0.11.xx] Hardcorio:FoodFarm v.0.0.8
viewtopic.php?f=77&t=9101

Re: hunger

Posted: Tue Mar 08, 2016 9:40 pm
by ZombieMooose
Has that been updated to 0.12.11+?

Re: hunger

Posted: Thu Mar 10, 2016 8:51 pm
by Factorio2016
probably not, but someone later :P :)