Multiplayer save game
Posted: Mon Feb 22, 2016 4:16 pm
Well I know that anyone who has played a multiplayer game that is not the host goes through the wonderful "download the map" step every time.
I think the game, in a multiplayer sense, should have its own save file check system for those who join.
Basically when the host autosaves or manually saves the game also creates a save file for all others on the game at that time. Then when next the game is loaded/connected to the game checks for this multiplayer specific save file and only updates any changes between the save state file and the file loaded.
This kind of function will be especially useful going to Steam. Considering Steam has its own cloud save function. Utilizing this will be a great boon for the game.
A side note regarding steam.
Please include a method for those who already have the game to acess it via steam if they choose.
I think the game, in a multiplayer sense, should have its own save file check system for those who join.
Basically when the host autosaves or manually saves the game also creates a save file for all others on the game at that time. Then when next the game is loaded/connected to the game checks for this multiplayer specific save file and only updates any changes between the save state file and the file loaded.
This kind of function will be especially useful going to Steam. Considering Steam has its own cloud save function. Utilizing this will be a great boon for the game.
A side note regarding steam.
Please include a method for those who already have the game to acess it via steam if they choose.