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12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 6:36 am
by Woehler
Red and green wires are not rotated when the blueprint they are attached to is rotated.
Red and green wires thus remain in the same position even though the things they are now attached to is not the same as in the original blueprint.
Re: 12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 8:12 am
by DaveMcW
Your blueprint is horizontally symmetric, of course they will not change horizontal position.
If you look closely, they did change vertically.
Re: 12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 8:17 am
by Woehler
DaveMcW wrote:Your blueprint is horizontally symmetric, of course they will not change horizontal position.
If you look closely, they did change vertically.
The wires should remain at the same outputs and inputs regardless of how you rotate the blueprint.
Otherwise it hardly matters when you have to set up all the red and green wires manually.
Re: 12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 8:24 am
by DaveMcW
I don't understand what you are describing, and what you want changed.
Top-left decider combinator output is green-on-top, red-on-bottom.
Bottom-right decider combinator output is red-on-top, green-on-button.
Seems like a perfect rotation to me.
Re: 12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 8:42 am
by Woehler
My brain might have been fried from the hours I played yesterday.
Gonna check up on it when I play today.
Re: 12.22 incorrect wires when using blueprint
Posted: Thu Feb 11, 2016 5:43 pm
by kovarex
Yes, it is just just rotated.