When exploding, exploding rockets and combat robot make a BOOM sound. The more objects are affected by the explosion, the louder the sound is (the loudest I had was 100+ group of biters hit by an exploding rocket). So I think this is a problem, and I made a video to show it : https://youtu.be/vIV9vs_Mp5g
So :
- Is everyone getting the same problem, or is it my configuration ?
- Should I make a Bug Reports thread, or a Ideas and Suggestions ?
Re: The explosion sound
Posted: Mon Feb 08, 2016 1:33 pm
by Klonan
Moved to bug reports
Re: The explosion sound
Posted: Wed Feb 17, 2016 5:18 pm
by Rseding91
I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
Re: The explosion sound
Posted: Wed Feb 17, 2016 5:49 pm
by Klonan
Rseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
Perhaps limit is to 3-4 max_sounds_per_type so that the loudness isn't stacked extremely high, but that more explosions do result in louder explosions
Re: The explosion sound
Posted: Wed Feb 17, 2016 6:26 pm
by Guest_4544
DanGio wrote:
- Is everyone getting the same problem, or is it my configuration ?
It's the "problem" of everyone. I'd suggest for the devs either remove the sound from those explosions appearing on entity or make a new explosion entity which does not play a sound at all and use that instead.
This is the reason:
For example this rocket projectile:
explosive-rocket
{
type = "projectile",
name = "explosive-rocket",
flags = {"not-on-map"},
acceleration = 0.005,
action =
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-entity",
entity_name = "explosion"
},
{
type = "nested-result",
action =
{
type = "area",
perimeter = 6.5,
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "damage",
damage = {amount = 40, type = "explosion"}
}, {
type = "create-entity",
entity_name = "explosion"
}
}
}
},
}
}
}
},
Rseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Yes, if you are adding sound sources. 5 rockets are louder than 1 rocket.
The problem is trees are not the source of the explosion, so 5 trees should not be louder than 1 tree.
Re: The explosion sound
Posted: Thu Feb 18, 2016 2:51 am
by Loewchen
Klonan wrote:
Rseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
Perhaps limit is to 3-4 max_sounds_per_type so that the loudness isn't stacked extremely high, but that more explosions do result in louder explosions
I think both of you misread the post. There is just one explosion
Re: The explosion sound
Posted: Thu Feb 18, 2016 6:30 am
by Koub
The only thing that explodes is the rocket. The other things are destroyed by the explosion, but they do not explode themselves (unless they are explosive too) :
Biters, trees, rocks, ... are not explosives, so they should not generate explosion sound.
Re: [Twinsen]The explosion sound
Posted: Thu Mar 03, 2016 4:22 pm
by Twinsen
Fixed in 0.13.0 by limiting the number of explosions that can be played at the same time