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[data bug] laser turret energy consumption
Posted: Fri Dec 27, 2013 11:23 pm
by Dysoch
when specifying the consumption for laser turrets, they are using 1/10 of what you specify:
Code: Select all
energy_consumption = "8000W",
becomes ingame energy consumption of 800W

Re: [data bug] laser turret energy consumption
Posted: Fri Dec 27, 2013 11:28 pm
by Nova
As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
Re: [data bug] laser turret energy consumption
Posted: Fri Dec 27, 2013 11:43 pm
by Dysoch
Nova wrote:As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
nope, even when shooting its 800W.
(and resting consumption is 0.01 (1%) at least at my files)
Re: [data bug] laser turret energy consumption
Posted: Sat Dec 28, 2013 12:15 am
by Nova
Ahh, okay.

Re: [data bug] laser turret energy consumption
Posted: Sat Dec 28, 2013 6:55 am
by SilverWarior
Nova wrote:As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
No full power consumption would be when laser turret would be charging its internal batery.
Yes laser turrets have internal bateries so they no longer cause all that light flickering when shoting that was present in older version of Factorio. This internal batery even alows your laser turrets to fire a few shots just after they have been disconected from power network.
Re: [data bug] laser turret energy consumption
Posted: Sat Dec 28, 2013 7:47 am
by kovarex
The thing is, that the energy consumption should be specified not as power, but as energy, so instead of 800W, you should write something like "800J", and it is energy needed for one shot.
(This is the way it is done in the vanila game).
To limit big energy spikes, the input_flow is limited regards to shooting rate, as the torret doesn't need to recharge energy immediately.
So I'm moving this as not a bug.